コード例 #1
0
    public PlayerData(ClosestUnit unit)
    {
        hp     = unit.hp;
        damage = unit.damage;

        position    = new float[3];
        position[0] = unit.transform.position.x;
        position[1] = unit.transform.position.y;
        position[2] = unit.transform.position.z;
    }
コード例 #2
0
    public static void SaveUnits(ClosestUnit unit)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/unit.fun";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        PlayerData data = new PlayerData(unit);


        formatter.Serialize(stream, data);
        stream.Close();
    }