コード例 #1
0
ファイル: DialogWindow.cs プロジェクト: yatesm4/citysim_game
        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            if (Disposed)
            {
                return;
            }

            var k = TextRows;
            var g = MaxTextDimensions();

            spriteBatch.Draw(_shadowTexture, destinationRectangle: ShadowRectangle, color: Color.White);
            spriteBatch.Draw(_texture, destinationRectangle: Rectangle, color: Color.White);
            spriteBatch.Draw(_texture, destinationRectangle: TopBarRectangle, color: Color.White);
            CloseButton.Draw(gameTime, spriteBatch);
            if (!string.IsNullOrEmpty(Text))
            {
                int i = 0;
                foreach (var row in TextRows)
                {
                    // calculate text position and sheit
                    var txt_pos = TextStartPosition;
                    txt_pos += new Vector2(0, i * _font.MeasureString(row).Y);

                    // middle of the text, betch
                    var txt_origin = new Vector2(_font.MeasureString(row).X / 2, _font.MeasureString(row).Y / 2);

                    var txt_scale = new Vector2(1, 1);

                    spriteBatch.DrawString(_font, row, txt_pos, TextColor, 0f, txt_origin, txt_scale,
                                           SpriteEffects.None, 1f);

                    i++;
                }
            }
        }
コード例 #2
0
 public void Draw()
 {
     if (!IsVisible)
     {
         return;
     }
     DX.DrawBox(X - 1, Y - 1, X + Width + 1, Y + Height + 1, WindowBaseColor, DX.TRUE);
     DX.DrawBox(X - 1, Y - 1, X + Width + 1, Y + Height + 1, WindowFrameColor, DX.FALSE);
     ReloadButton.Draw();
     CloseButton.Draw();
     if (!IsHaveInfo)
     {
         FontAsset.Draw(TextFont, "Please Reload",
                        X + Width / 2 - FontAsset.GetDrawTextWidth(TextFont, "Please Reload") / 2,
                        Y + 60, TextColor
                        );
     }
     else if (IsReloading)
     {
         FontAsset.Draw(TextFont, "Loading...",
                        X + Width / 2 - FontAsset.GetDrawTextWidth(TextFont, "Loading...") / 2,
                        Y + 60, TextColor
                        );
     }
     else
     {
         foreach (var button in MatchesListButtons)
         {
             button.Draw();
             button.DrawText();
         }
     }
 }
コード例 #3
0
 /// <summary>
 /// ゲームシーンの描画処理
 /// </summary>
 public void Draw()
 {
     SugorokuFrame.Draw();
     DiceButton.Draw();
     DiceButton.MouseOverDraw();
     DiceTexture.Draw();
     MyPlayer.Draw();
     MyPlayerText.DrawText();
     FontAsset.Draw(MessageTextFont, MessageText, 0, 800, DX.GetColor(50, 50, 50));
     if (state == State.DrawRanking)
     {
         SugorokuFrame.Draw();
         CloseButton.Draw();
         CloseButton.DrawText();
     }
 }