public override Level Clone() { Enemy enemy = new Enemy(LevelPicID, CloneVariantUtils.SortedDictionary(LevelNames), DifficultyLevel, BuildInfo.Clone(), EnemyType, CloneVariantUtils.List(BonusGroups), CloneVariantUtils.List(CardComboList), CardPriority); enemy.LevelID = LevelID; return(enemy); }
private ScriptExecuteSettingBase CloneCore(bool withChange) { Assembly assembly = AllScriptExecuteSettings.CurrentAssembly; // 获取当前程序集 ScriptExecuteSettingBase copy = (ScriptExecuteSettingBase)assembly.CreateInstance("ScriptExecuteSettings." + Name); copy.Name = Name; copy.DescRaws = CloneVariantUtils.SortedDictionary(DescRaws); copy.TriggerTime = TriggerTime; copy.TriggerRange = TriggerRange; copy.TriggerTimes = TriggerTimes; copy.TriggerDelayTimes = TriggerDelayTimes; copy.RemoveTriggerTime = RemoveTriggerTime; copy.RemoveTriggerRange = RemoveTriggerRange; copy.RemoveTriggerTimes = RemoveTriggerTimes; copy.RemoveTriggerDelayTimes = RemoveTriggerDelayTimes; if (withChange) { copy.M_SideEffectParam = M_SideEffectParam.CloneWithFactor(); } else { copy.M_SideEffectParam = M_SideEffectParam.Clone(); } return(copy); }
public override Level Clone() { Shop shop = new Shop(LevelPicID, CloneVariantUtils.SortedDictionary(LevelNames), DifficultyLevel, CloneVariantUtils.List(ShopItems), ShopItemCardCount, ShopItemOthersCount); shop.LevelID = LevelID; return(shop); }
public Story Clone() { SortedDictionary <int, BuildInfo> newPlayerBuildInfos = CloneVariantUtils.SortedDictionary(PlayerBuildInfos); foreach (KeyValuePair <int, BuildInfo> kv in newPlayerBuildInfos) { kv.Value.BuildID = kv.Key; } SortedDictionary <int, Chapter> newChapters = CloneVariantUtils.SortedDictionary(Chapters); foreach (KeyValuePair <int, Chapter> kv in newChapters) { kv.Value.ChapterID = kv.Key; } SortedDictionary <int, bool> cardUnlockInfos = CloneVariantUtils.SortedDictionary(CardUnlockInfos); Story newStory = new Story( StoryName, newChapters, newPlayerBuildInfos, cardUnlockInfos, StoryGamePlaySettings.Clone(), 0); return(newStory); }
public ExecutorInfo Clone() { return(new ExecutorInfo( ClientId, SideEffectExecutorID, MechId, CardId, CardInstanceId, EquipId, CloneVariantUtils.List(TargetClientIds), CloneVariantUtils.List(TargetMechIds), CloneVariantUtils.List(TargetCardInstanceIds), CloneVariantUtils.List(TargetEquipIds), CloneVariantUtils.SortedDictionary(ValueDictionary), IsPlayerBuff)); }
private SideEffectBase CloneCore(bool withChange) { Assembly assembly = AllSideEffects.CurrentAssembly; // 获取当前程序集 SideEffectBase copy = (SideEffectBase)assembly.CreateInstance("SideEffects." + Name); copy.Name = Name; copy.DescRaws = CloneVariantUtils.SortedDictionary(DescRaws); if (withChange) { copy.M_SideEffectParam = M_SideEffectParam.CloneWithFactor(); } else { copy.M_SideEffectParam = M_SideEffectParam.Clone(); } copy.Sub_SideEffect = CloneVariantUtils.List(Sub_SideEffect); return(copy); }
public Chapter Variant() { SortedDictionary <int, Level> levels = RandomizeLevelPosition(); SortedDictionary <int, HashSet <int> > routes = GenerateMazeRoutesByAllRoutes(levels); SortedDictionary <int, HashSet <int> > allRoutes = new SortedDictionary <int, HashSet <int> >(); foreach (KeyValuePair <int, HashSet <int> > kv in AllRoutes) { HashSet <int> set = new HashSet <int>(); foreach (int i in kv.Value) { set.Add(i); } allRoutes.Add(kv.Key, set); } return(new Chapter(ChapterID, CloneVariantUtils.SortedDictionary(ChapterNames), levels, ChapterMapRoundCount, allRoutes, routes: routes)); }
public Chapter Clone() { SortedDictionary <int, Level> levels = CloneVariantUtils.SortedDictionary(Levels); foreach (KeyValuePair <int, Level> kv in levels) { kv.Value.LevelID = kv.Key; } SortedDictionary <int, HashSet <int> > allRoutes = new SortedDictionary <int, HashSet <int> >(); foreach (KeyValuePair <int, HashSet <int> > kv in AllRoutes) { HashSet <int> set = new HashSet <int>(); foreach (int i in kv.Value) { set.Add(i); } allRoutes.Add(kv.Key, set); } SortedDictionary <int, HashSet <int> > routes = new SortedDictionary <int, HashSet <int> >(); foreach (KeyValuePair <int, HashSet <int> > kv in Routes) { HashSet <int> set = new HashSet <int>(); foreach (int i in kv.Value) { set.Add(i); } routes.Add(kv.Key, set); } return(new Chapter(ChapterID, CloneVariantUtils.SortedDictionary(ChapterNames), levels, ChapterMapRoundCount, allRoutes, routes: routes)); }