public static void LoadScene(string SceneName) { Main.MusicManager.Lock = true; BlackScreen.ShowScreen(Main.SkylineScreen, 1, 5, () => { SceneManager.LoadScene(SceneName); }, () => { if (ClockScreenUpdater.UpdateClock()) { Main.MusicManager.Lock = false; BlackScreen.ShowScreen(Main.ClockScreen, 1, 2); } }); }
private void Awake() { Main = this; gameObject.SetActive(false); }