protected virtual void Awake() { clockCorrelator = new ClockCorrelator(); _fixedOffset.delay = 0.4f; }
protected virtual void Awake() { clockCorrelator = new ClockCorrelator(); }
protected virtual void Awake() { clockCorrelator = new ClockCorrelator(); _smoothedFixedUpdateOffset.delay = FIXED_UPDATE_OFFSET_SMOOTHING_DELAY; }