private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () => mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) { MaxCatchUpFrames = max_frames_catchup } .WithChild(consumer = new ClockConsumingChild()));
private void createStabilityContainer() => AddStep("create container", () => mainContainer.Child = new FrameStabilityContainer().WithChild(consumer = new ClockConsumingChild()));