コード例 #1
0
ファイル: ClipPlayer.cs プロジェクト: d3x0r/xperdex
        public int AddClip(string path, out ClipEntry pClip)
        {
            int it = m_Clips.Count;

            pClip = new ClipEntry();
            m_Clips.Add(pClip);

            int hr = pClip.Create(m_pController, path);

            // if we expect both audio and video, then all clips
            // must have both audio and video.
            // If the first clip is video only, then switch
            // to video-only automatically
            if ((hr == VFW_E_UNSUPPORTED_AUDIO) && (m_Clips.Count == 1))
            {
                // new controller, different options (only one video stream)
                if (m_pController != null)
                {
                    Marshal.ReleaseComObject(m_pController);
                    m_pController = null;
                }
                m_pController = new GMFBridgeController() as IGMFBridgeController;
                m_pController.SetNotify(m_hwndApp, m_msgSegment);
                m_pController.AddStream(true, eFormatType.Uncompressed, false);
                m_pController.SetBufferMinimum(200);

                // try again
                hr = pClip.Create(m_pController, path);
            }

            if (hr >= 0)
            {
                pClip.SetStartPosition(m_tDuration);
                m_tDuration += pClip.Duration();

                // if this is the first clip, create the render graph
                if (m_Clips.Count == 1)
                {
                    m_pRenderGraph = new FilterGraph() as IGraphBuilder;
                    hr             = m_pController.CreateRenderGraph(pClip.SinkFilter(), m_pRenderGraph, out m_pRenderGraphSourceFilter);
                    if (hr >= 0 && m_hwndApp != IntPtr.Zero)
                    {
                        IMediaEventEx pME = m_pRenderGraph as IMediaEventEx;
                        if (pME != null)
                        {
                            pME.SetNotifyWindow(m_hwndApp, m_msgEvent, IntPtr.Zero);
                        }
                    }
                }
            }
            else
            {
                pClip.Dispose();
                m_Clips.RemoveAt(it);
            }

            return(hr);
        }
コード例 #2
0
ファイル: ClipPlayer.cs プロジェクト: coolsula/vidplaycorder
        public int AddClip(string path, out ClipEntry pClip)
        {
            int it = m_Clips.Count;

            pClip = new ClipEntry();
            m_Clips.Add(pClip);

            int hr = pClip.Create(m_pController, path);

            // if we expect both audio and video, then all clips
            // must have both audio and video.
            // If the first clip is video only, then switch
            // to video-only automatically
            if ((hr == VFW_E_UNSUPPORTED_AUDIO) && (m_Clips.Count == 1))
            {
                // new controller, different options (only one video stream)
                if (m_pController != null)
                {
                    Marshal.ReleaseComObject(m_pController);
                    m_pController = null;
                }
                m_pController = new GMFBridgeController() as IGMFBridgeController;
                m_pController.SetNotify(m_hwndApp, m_msgSegment);
                m_pController.AddStream(true, eFormatType.Uncompressed, false);
                m_pController.SetBufferMinimum(200);

                // try again
                hr = pClip.Create(m_pController, path);
            }

            if (hr >= 0)
            {
                pClip.SetStartPosition(m_tDuration);
                m_tDuration += pClip.Duration();

                // if this is the first clip, create the render graph
                if (m_Clips.Count == 1)
                {
                    m_pRenderGraph = new FilterGraph() as IGraphBuilder;
                    hr = m_pController.CreateRenderGraph(pClip.SinkFilter(), m_pRenderGraph, out m_pRenderGraphSourceFilter);
                    if (hr >= 0 && m_hwndApp != IntPtr.Zero)
                    {
                        IMediaEventEx pME = m_pRenderGraph as IMediaEventEx;
                        if (pME != null)
                        {
                            pME.SetNotifyWindow(m_hwndApp, m_msgEvent, IntPtr.Zero);
                        }
                    }
                }
            }
            else
            {
                pClip.Dispose();
                m_Clips.RemoveAt(it);
            }

            return hr;
        }
コード例 #3
0
ファイル: ClipPlayer.cs プロジェクト: d3x0r/xperdex
        public void OnEndOfSegment()
        {
            if (m_itCurrent == m_Clips.Count)
            {
                // ? already at the end
                return;
            }

            int itOld = m_itCurrent;

            // locate next graph
            m_itCurrent++;
            if (m_pPlayNext >= 0)
            {
                // jump to specified clip
                m_itCurrent = m_pPlayNext;
                m_pPlayNext = -1;
            }

            if (m_itCurrent == m_Clips.Count)
            {
                if (!m_bLoop)
                {
                    // no more clips, so allow EOS to propagate through
                    // render graph. We will receive EC_COMPLETE eventually.
                    m_pController.NoMoreSegments();

                    // disconnect graphs -- but we cannot do that until NoMoreSegments has
                    // sent the EndOfStream through the bridge
                    m_pController.BridgeGraphs(null, null);
                    return;
                }

                // disconnect graphs before seeking the source graph
                m_pController.BridgeGraphs(null, null);
                m_itCurrent      = 0;
                m_tStartPosition = 0;
            }

            ClipEntry ce = (ClipEntry)m_Clips[m_itCurrent];

            // has this graph been rewound?
            ce.Prime();

            // now we are about to connect it, so as soon as data is delivered out of the graph it
            // is no longer primed for re-use (it will need a new seek before using again)
            ce.InUse();

            // reconnect
            m_pController.BridgeGraphs(ce.SinkFilter(), m_pRenderGraphSourceFilter);

            if (m_bLoop && (m_itCurrent != itOld))
            {
                ce = (ClipEntry)m_Clips[itOld];

                // need to rewind clip for next time round
                // unless we are reusing it immediately (ie looping single clip)
                // it's better to do this when not in use
                ce.Prime(0);
            }
        }