コード例 #1
0
        /// <summary>
        /// Makes texture results for given material.
        /// </summary>
        /// <param name="material">Unity material.</param>
        /// <param name="archive">Texture archive.</param>
        /// <param name="record">Record index.</param>
        /// <returns>Results for the given material.</returns>
        public static GetTextureResults MakeResults(Material material, int archive, int record)
        {
            string      path        = Path.Combine(DaggerfallUnity.Instance.MaterialReader.TextureReader.Arena2Path, TextureFile.IndexToFileName(archive));
            TextureFile textureFile = new TextureFile(path, FileUsage.UseMemory, true);

            return(new GetTextureResults()
            {
                albedoMap = GetTextureOrDefault(material, Uniforms.MainTex),
                normalMap = GetTextureOrDefault(material, Uniforms.BumpMap),
                emissionMap = GetTextureOrDefault(material, Uniforms.EmissionMap),
                singleRect = new Rect(0, 0, 1, 1),
                isWindow = ClimateSwaps.IsExteriorWindow(archive, record),
                isEmissive = material.HasProperty(Uniforms.EmissionMap),
                textureFile = textureFile
            });
        }
コード例 #2
0
        /// <summary>
        /// Gets Unity Material from Daggerfall texture with more options.
        /// </summary>
        /// <param name="archive">Archive index.</param>
        /// <param name="record">Record index.</param>
        /// <param name="frame">Frame index.</param>
        /// <param name="rectOut">Receives UV rect for texture inside border.</param>
        /// <param name="border">Number of pixels internal border around each texture.</param>
        /// <param name="dilate">Blend texture into surrounding empty pixels.</param>
        /// <param name="shader">Shader for material. If null, DefaultShaderName will be applied.</param>
        /// <returns>Material or null.</returns>
        public Material GetMaterial(
            int archive,
            int record,
            int frame,
            int alphaIndex,
            out Rect rectOut,
            int border    = 0,
            bool dilate   = false,
            Shader shader = null)
        {
            // Ready check
            if (!IsReady)
            {
                rectOut = new Rect();
                return(null);
            }

            // HACK: Override shader for unlit textures
            // TODO: Find a better way to do this
            if (archive == 356 && (record == 0 || record == 2 || record == 3) ||
                archive == 87 && record == 0)
            {
                // Only override if not specified
                if (shader == null)
                {
                    shader = Shader.Find(dfUnity.MaterialReader.DefaultUnlitTextureShaderName);
                }
            }

            int key = MakeTextureKey((short)archive, (byte)record, (byte)frame);

            if (materialDict.ContainsKey(key))
            {
                CachedMaterial cm = materialDict[key];
                if (cm.filterMode == MainFilterMode)
                {
                    // Properties are the same
                    rectOut = cm.singleRect;
                    return(cm.material);
                }
                else
                {
                    // Properties don't match, remove material and reload
                    materialDict.Remove(key);
                }
            }

            if (shader == null)
            {
                shader = Shader.Find(DefaultShaderName);
            }

            Material material = new Material(shader);

            material.name = FormatName(archive, record);
            Texture2D texture = textureReader.GetTexture2D(archive, record, frame, alphaIndex, out rectOut, border, dilate);

            material.mainTexture            = texture;
            material.mainTexture.filterMode = MainFilterMode;

            DFSize size   = textureReader.TextureFile.GetSize(record);
            DFSize scale  = textureReader.TextureFile.GetScale(record);
            DFSize offset = textureReader.TextureFile.GetOffset(record);

            Vector2[] recordSizes = new Vector2[1] {
                new Vector2(size.Width, size.Height)
            };
            Vector2[] recordScales = new Vector2[1] {
                new Vector2(scale.Width, scale.Height)
            };
            Vector2[] recordOffsets = new Vector2[1] {
                new Vector2(offset.Width, offset.Height)
            };
            CachedMaterial newcm = new CachedMaterial()
            {
                key              = key,
                keyGroup         = 0,
                singleRect       = rectOut,
                material         = material,
                filterMode       = MainFilterMode,
                isWindow         = ClimateSwaps.IsExteriorWindow(archive, record),
                recordSizes      = recordSizes,
                recordScales     = recordScales,
                recordOffsets    = recordOffsets,
                recordFrameCount = textureReader.TextureFile.GetFrameCount(record),
            };

            materialDict.Add(key, newcm);

            return(material);
        }