private void InitGame() { if (!Config.IsServer) { GameObject go = Instantiate(Resources.Load <GameObject>("Prefabs/GameUI")); GameObject popUpLayer = GameObject.Find("Canvas/PopUpLayer"); go.GetComponent <RectTransform>().SetParent(popUpLayer.GetComponent <RectTransform>(), false); // 发送登录请求 ClientUdpMgr.GetInstance().SendMsg(MsgID.LoginReq, new LoginReq()); } }
public void SendMsg(MsgID msgId, IMessage msg) { ClientUdpMgr.GetInstance().SendMsg(msgId, msg); }