コード例 #1
0
    public virtual bool rpcReceive(ushort rpc_id, byte[] src, ref int offset)
    {
        bool ret = false;

        switch (rpc_id)
        {
        case 0:
            role = (GameObjectRoles)ClientTest.deserializeToByte(src, ref offset);
            Debug.Log(GetType().ToString() + " clientSetRole:" + role.ToString());
            ret = true;
            break;

        case 1:
            initialReplicationComplete();
            // now that the function is called on the client, call this function on the server.
            ClientTest.self.rpcBegin(goId, 2);
            ClientTest.self.rpcEnd();

            ret = true;
            break;

        case 2:     // ack 1
            // call this function on the server.
            initialReplicationComplete();
            ret = true;
            break;
        }
        return(ret);
    }
コード例 #2
0
    /** rpc reception method(client)*/

    public override bool rpcReceive(ushort rpc_id, byte[] src, ref int offset)
    {
        if (base.rpcReceive(rpc_id, src, ref offset))
        {
            return(true);
        }
        switch (rpc_id)
        {
        case 64:
        {
            UnityEngine.Vector3 pos = ClientTest.deserializeToVector3(src, ref offset); UnityEngine.Vector3 rot = ClientTest.deserializeToVector3(src, ref offset); System.Single estTime = ClientTest.deserializeToFloat(src, ref offset); UnityEngine.Vector3 _frameVelocity = ClientTest.deserializeToVector3(src, ref offset); System.Byte interpolationMode = ClientTest.deserializeToByte(src, ref offset); ReceiveUpdate(pos, rot, estTime, _frameVelocity, interpolationMode);
        }
        break;


        case 65:
        {
            UnityEngine.Vector3 pos = ClientTest.deserializeToVector3(src, ref offset); UnityEngine.Vector3 rot = ClientTest.deserializeToVector3(src, ref offset); System.Single estTime = ClientTest.deserializeToFloat(src, ref offset); UnityEngine.Vector3 _frameVelocity = ClientTest.deserializeToVector3(src, ref offset); System.Byte interpolationMode = ClientTest.deserializeToByte(src, ref offset); ReceiveUpdateFromHost(pos, rot, estTime, _frameVelocity, interpolationMode);
        }
        break;


        case 66:
        {
            System.Int32 id = ClientTest.deserializeToInt(src, ref offset); PingServer(id);
        }
        break;


        case 67:
        {
            System.Int32 id = ClientTest.deserializeToInt(src, ref offset); PingClient(id);
        }
        break;
        }
        return(true);
    }