private static void OnClientSyncTime(ClientSyncTimeEvent e) { if (e.isDistortionSyncEvent) { // Set ping double calculatedPingTime = Math.Max((clientTimeNoDistortion - e.clientSendTime) / 2.0, 0.0); singleton._serverPingTime = (calculatedPingTime + singleton._serverPingTime * 3.0) / 4.0; double calculatedServerWatchDialation = Math.Min(Math.Max(-_serverWatchDialationLimits, (clientTimeNoDistortion) - e.serverLifeTime), _serverWatchDialationLimits); FFSystem.ResetClientWatch(); singleton._serverLifeTime = e.serverLifeTime + singleton._serverPingTime; // _serverWatchDialation average singleton._serverWatchDialation = (calculatedServerWatchDialation + singleton._serverWatchDialation) / 2.0; //_serverWatchDialation = calculatedServerWatchDialation; // debug (non-averaged) Debug.Log("ClientSyncTimeEvent (Dialation Event)" + "\nCalculated Dialation: " + calculatedServerWatchDialation + "\nCalculated Ping: " + calculatedPingTime); // debug } else { // Set ping double calculatedPingTime = Math.Max(clientTimeNoDistortion - e.clientSendTime, 0.0); singleton._serverPingTime = (calculatedPingTime + singleton._serverPingTime * 4.0) / 5.0; //_serverPingTime = calculatedPingTime; /*Debug.Log("ClientSyncTimeEvent" + * "\nCalculated Ping: " + calculatedPingTime); *///debug } }
private static void OnClientSyncTime(ClientSyncTimeEvent e) { if(e.isDistortionSyncEvent) { // Set ping double calculatedPingTime = Math.Max((clientTimeNoDistortion - e.clientSendTime) / 2.0, 0.0); singleton._serverPingTime = (calculatedPingTime + singleton._serverPingTime * 3.0) / 4.0; double calculatedServerWatchDialation = Math.Min(Math.Max(-_serverWatchDialationLimits, (clientTimeNoDistortion) - e.serverLifeTime), _serverWatchDialationLimits); FFSystem.ResetClientWatch(); singleton._serverLifeTime = e.serverLifeTime + singleton._serverPingTime; // _serverWatchDialation average singleton._serverWatchDialation = (calculatedServerWatchDialation + singleton._serverWatchDialation) / 2.0; //_serverWatchDialation = calculatedServerWatchDialation; // debug (non-averaged) Debug.Log("ClientSyncTimeEvent (Dialation Event)" + "\nCalculated Dialation: " + calculatedServerWatchDialation + "\nCalculated Ping: " + calculatedPingTime); // debug } else { // Set ping double calculatedPingTime = Math.Max(clientTimeNoDistortion - e.clientSendTime, 0.0); singleton._serverPingTime = (calculatedPingTime + singleton._serverPingTime * 4.0) / 5.0; //_serverPingTime = calculatedPingTime; /*Debug.Log("ClientSyncTimeEvent" + "\nCalculated Ping: " + calculatedPingTime); */ //debug } }