public static void HandlePacketClientStatus(Client client, ClientStatusPacket packet) { Console.WriteLine("Status arrived {0}", packet.Status); if (packet.Status == 0 && IsAuthenticated(client)) { Task.Factory.StartNew(client.SendLoginSequence); } }
public static void ReadClientStatus(Client client, PacketReader reader) { ClientStatusPacket csp = new ClientStatusPacket(); csp.Read(reader); if (!reader.Failed) { Client.HandlePacketClientStatus(client, csp); } }
public void Respawn() { ClientStatusPacket csp = new ClientStatusPacket(ClientStatusPacket.Status.PerformRespawn); var foundObjects = FindObjectsOfType <ServerConnection>(); foreach (var o in foundObjects) { csp.Send(o); } SceneManager.UnloadSceneAsync("DeathScene"); }
public override async void OnPacket(UpdateHealthPacket health) { if (health.Health <= 0) { var clientStatus = new ClientStatusPacket { ActionID = ClientStatusActions.PerformPespawn }; await agent.Send(clientStatus); } }