IEnumerator GetConfigFromServer(Action <string> method) { ClientServer Client = new ClientServer(Battery.Instance.GetServerURL()); UnityWebRequest get = Client.UpdateServerCreateRequest(); yield return(get.SendWebRequest()); if (get.result != UnityWebRequest.Result.Success) { Console.text = "Network Error\n" + get.error; } else { method(get.downloadHandler.text); } }