public override void update(GameTime gameTime) { // Clear domain Domain.Clean(); foreach (Entity playerName in players) { playerName.Delete(); } players.Clear(); IEnumerable <ITuple> users = ClientProtocol.GetClientsInLobby(); foreach (ITuple user in users) { if (((string)user[2]).Contains("No user")) { players.Add(EntityUtility.CreateMessage(Domain, "- - - - -", 0, 0, 20)); } else { players.Add(EntityUtility.CreateMessage(Domain, (string)user[2], 0, 0, 20)); } } players.Reverse(); SetPlayerNamesPosition(); // No host if (Connection.LocalPlayer != Connection.Lobby.Owner) { if (ClientProtocol.IsGameStarted()) { ChangeState = true; } } // Changes state when condition is true if (ChangeState) { ParentState._context.TransitionTo(new GameState(Game)); } }