public ClientIdentifyMessage(string token, ClientIdentifyMessageProperties properties, bool compress, int largeThreshold, int[] shard, ClientPresence presence) { this.token = token; this.properties = properties; this.compress = compress; this.largeThreshold = largeThreshold; this.shard = shard; this.presence = presence; }
private void OnPresenceTimedEvent(object sender, EventArgs e) { if (Parser.isGameRunning()) { ClientPresence.update(); } else { presenceTicker.Dispose(); client.Deinitialize(); client.Dispose(); Properties.Settings.Default.Save(); Environment.Exit(0); } }