コード例 #1
0
        public void updateRemotePlayerSkin(ClientPlayerData player, ushort skin)
        {
            var old = player.Skin;

            player.Skin = skin;
            clientSkin playerSkin = getSkinForIndex(skin);

            // Get the player object and update the skin
            SkinManager.updateTextureInMaterialPropertyBlock(player.PlayerObject, playerSkin.Knight);
            if (old != skin)
            {
                UI.UIManager.InfoBox.AddMessage($"Player '{player.Username}' is now {getSkinNameForIndex(skin)}");
            }
        }
コード例 #2
0
ファイル: TopFrame.cs プロジェクト: tapenjoyGame/cry
    public void Init()
    {
        CheckQuestTime = Network.Instance.ServerTime.AddMinutes(1f);
        if (GameMain.Instance == null)
        {
            return;
        }
        PlayerInfo          = Network.PlayerInfo;
        m_energy_regen_time = GameConfig.Get <int>("energy_regen_time");

        GameMenu game_menu = GameMain.Instance.CurrentGameMenu;

        switch (game_menu)
        {
        case GameMenu.MainMenu:
            m_BtnBack.SetActive(false);
            m_Toggle.value = true;
            m_Center.SetActive(true);
            m_Right.SetActive(true);
            break;

        case GameMenu.HeroesEval:
            m_Center.SetActive(false);
            m_Right.SetActive(false);
            break;

        default:
            m_BtnBack.SetActive(true);
            m_LabelBackMenu.text = Localization.Get("Menu_" + game_menu);
            m_Toggle.value       = false;
            m_Center.SetActive(true);
            m_Right.SetActive(true);
            break;
        }
        UpdatePlayerInfo();
        UpdateNotify();
    }
コード例 #3
0
 public void OnServerKnightUpdate(ClientPlayerData player, int id, ushort skin, ushort emote)
 {
     skinManager.updateRemotePlayerSkin(player, skin);
     emoteManager.showRemotePlayerEmote(player, emote);
 }
コード例 #4
0
    void OnConnect(C2G.Connect packet, C2G.ConnectAck ack)
    {
        Debug.Log("OnConnect : ");
        DailyIndex     = ack.daily_index;
        WeeklyIndex    = ack.weekly_index;
        ServerTimeSpan = ack.server_time - DateTime.Now;

        GameConfig.Instance.Init(ack.config_values);
        EventHottimeManager.Instance.Init(ack.events);

        if (ack.info_files != null)
        {
            SHSavedData.Instance.SaveGameInfo(ack.info_files, ack.info_version);
        }
        SHSavedData.Instance.LoadData();

        PlayerInfo = new ClientPlayerData(ack.player_info);

        GuildManager.Instance.SetGuildInfo(ack.guild);
#if !FINAL_BUILD
        CheatCommandHandlers.Uninitialize();
        if (PlayerInfo.can_cheat == true)
        {
            CheatCommandHandlers.Initialize();
        }
#endif

        QuestManager.Instance.Init(ack.player_info.quests);

        if (ack.detail_data != null)
        {
            SaveDataManger.Instance.InitFromData(ack.detail_data);
        }
        else
        {
            if (SaveDataManger.Instance.InitFromFile() == false)
            {
                C2G.Connect _Connect = new C2G.Connect();
                _Connect.request_info = true;
                _Connect.request_data = true;
                game_server.JsonAsync <C2G.Connect, C2G.ConnectAck>(_Connect, OnConnect);
                return;
            }
        }

        switch (ack.player_info.unread_mail)
        {
        case pe_UnreadMailState.MainMenuOpen:
            SetUnreadMail(pe_UnreadMailState.MainMenuOpen);
            break;

        case pe_UnreadMailState.UnreadMail:
            SetUnreadMail(pe_UnreadMailState.UnreadMail);
            break;
        }

        if (string.IsNullOrEmpty(PlayerInfo.nickname) == true)
        {
            Popup.Instance.Show(ePopupMode.Nickname, false, new EventDelegate.Callback(OnNicknameSetCallback));
        }
        else
        {
            ConnectState = eConnectState.connected;

            ChattingMain.Instance.Init();
        }
    }
コード例 #5
0
 public void showRemotePlayerEmote(ClientPlayerData playerData, ushort Index)
 {
     showEmote(Index, playerData.PlayerObject);
 }