public static int get_m_position(IntPtr l) { int result; try { ClientNullActorActPlayFx clientNullActorActPlayFx = (ClientNullActorActPlayFx)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientNullActorActPlayFx.m_position); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientNullActorActPlayFx o = new ClientNullActorActPlayFx(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_fxName(IntPtr l) { int result; try { ClientNullActorActPlayFx clientNullActorActPlayFx = (ClientNullActorActPlayFx)LuaObject.checkSelf(l); string fxName; LuaObject.checkType(l, 2, out fxName); clientNullActorActPlayFx.m_fxName = fxName; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_position(IntPtr l) { int result; try { ClientNullActorActPlayFx clientNullActorActPlayFx = (ClientNullActorActPlayFx)LuaObject.checkSelf(l); GridPosition position; LuaObject.checkValueType <GridPosition>(l, 2, out position); clientNullActorActPlayFx.m_position = position; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }