private void loginCallback(bool succeeded, XML.WebResponse response) { if (succeeded) { Debug.Log("Logged In with ClientID: " + response.ClientID); ClientID = new Guid(response.ClientID); ClientMainScreenCanvas.SetActive(true); this.gameObject.SetActive(false); } else { Debug.LogError("Failed to login"); } }
private void cancel_Clicked() { ClientMainScreenCanvas.SetActive(true); this.gameObject.SetActive(false); }