public override void Callback(IAsyncResult result) { if (_proxy.IsRunning) { _proxy.Socket = (ProxySocket)result.AsyncState; Socket _client_socket = _proxy.Socket.EndAccept(result); ClientEntity client = _client_creator.Handle(_client_socket.RemoteEndPoint as IPEndPoint); client = _client_linker.Handle(client, _client_socket); ClientEntity remote = _client_creator.Handle(_proxy.IpRedirectedStack.Dequeue()); remote = _client_linker.Handle(remote, new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)); AbstractClientReceiveCallback remote_rcv_callback = new AbstractClientReceiveCallback(remote, client, _client_repository, _client_creator, _client_linker, _client_connector, _client_disconnector, _client_sender, ProxyTagEnum.Server); remote = _client_connector.Handle(remote, new ClientConnectCallback(remote, remote_rcv_callback)); // wait remote client to connect while (!remote.IsRunning) { ; } client = _client_receiver.Handle(client, new AbstractClientReceiveCallback(client, remote, _client_repository, _client_creator, _client_linker, _client_connector, _client_disconnector, _client_sender, ProxyTagEnum.Client)); logger.Info("client connected"); _proxy.Socket.BeginAccept(Callback, _proxy.Socket); } }
public override void Callback(IAsyncResult result) { if (_server.IsRunning) { _server.Socket = (ProxySocket)result.AsyncState; Socket _client_socket = _server.Socket.EndAccept(result); ClientEntity client = _client_creator.Handle(_client_socket.RemoteEndPoint as IPEndPoint); client = _client_linker.Handle(client, _client_socket); client = _client_receiver.Handle(client, new ClientReceiveCallback(client)); logger.Info("client connected"); _server.Socket.BeginAccept(Callback, _server.Socket); } }