protected override void ClientInitialize(ClientInitializeData data) { base.ClientInitialize(data); var tilePosition = data.GameObject.TilePosition; var renderer = data.ClientState.Renderer; if (ClientGroundExplosionAnimationHelper.IsGroundSpriteFlipped(tilePosition)) { renderer.DrawMode = DrawMode.FlipHorizontally; } if (ClientGroundExplosionAnimationHelper.HasActiveExplosion(tilePosition)) { // this is a fresh charred ground, animate the ground sprite var animationDuration = ClientGroundExplosionAnimationHelper.ExplosionGroundDuration; var framesTextureResources = ClientComponentSpriteSheetAnimator.CreateAnimationFrames( ClientGroundExplosionAnimationHelper.ExplosionGroundTextureAtlas); var componentAnimator = renderer.SceneObject.AddComponent <ClientComponentSpriteSheetAnimator>(); componentAnimator.Setup(renderer, framesTextureResources, frameDurationSeconds: animationDuration / framesTextureResources.Length); componentAnimator.IsLooped = false; componentAnimator.Destroy(1.5 * animationDuration); } }
protected override void ClientInitialize(ClientInitializeData data) { base.ClientInitialize(data); var tilePosition = data.GameObject.TilePosition; var renderer = data.ClientState.Renderer; if (ClientGroundExplosionAnimationHelper.IsGroundSpriteFlipped(tilePosition)) { renderer.DrawMode = DrawMode.FlipHorizontally; } }
protected override void ClientUpdate(ClientUpdateData data) { base.ClientUpdate(data); // enable renderer when the explosion renderer has been finished var renderer = data.ClientState.Renderer; if (!renderer.IsEnabled && !ClientGroundExplosionAnimationHelper.HasActiveExplosion( data.GameObject.TilePosition)) { renderer.IsEnabled = true; } }
public static void ClientExplode( Vector2D position, ExplosionPreset explosionPreset, float volume = 1.0f) { // add screen shakes ClientComponentCameraScreenShakes.AddRandomShakes( duration: explosionPreset.ScreenShakesDuration, worldDistanceMin: explosionPreset.ScreenShakesWorldDistanceMin, worldDistanceMax: explosionPreset.ScreenShakesWorldDistanceMax); // play sound var explosionSoundEmitter = Client.Audio.PlayOneShot(explosionPreset.SoundSet.GetSound(), worldPosition: position, volume: volume, pitch: RandomHelper.Range(0.95f, 1.05f)); // extend explosion sound distance explosionSoundEmitter.CustomMinDistance = (float)explosionPreset.LightWorldSize / 3; explosionSoundEmitter.CustomMaxDistance = (float)explosionPreset.LightWorldSize; // create explosion renderer var explosionSpriteAnimationDuration = explosionPreset.SpriteAnimationDuration; var explosionSceneObject = Client.Scene.CreateSceneObject("Temp explosion", position); explosionSceneObject.Destroy(delay: explosionSpriteAnimationDuration); var explosionSpriteRenderer = Client.Rendering.CreateSpriteRenderer( explosionSceneObject, TextureResource.NoTexture, drawOrder: DrawOrder.Explosion, spritePivotPoint: (0.5, 0.5)); explosionSpriteRenderer.Color = explosionPreset.SpriteColorMultiplicative; explosionSpriteRenderer.Size = explosionPreset.SpriteSize; if (explosionPreset.SpriteColorAdditive.HasValue // ReSharper disable once CompareOfFloatsByEqualityOperator || explosionPreset.SpriteBrightness != 1) { var renderingMaterial = RenderingMaterial.Create(EffectResourceAdditiveColorEffect); renderingMaterial.EffectParameters .Set("ColorAdditive", explosionPreset.SpriteColorAdditive ?? Colors.Black) .Set("Brightness", explosionPreset.SpriteBrightness); explosionSpriteRenderer.RenderingMaterial = renderingMaterial; } var isFlipped = 0 == PositionalRandom.Get(position.ToVector2Ushort(), minInclusive: 0, maxExclusive: 2, seed: 893243289); if (isFlipped) { explosionSpriteRenderer.DrawMode = DrawMode.FlipHorizontally; } ClientComponentOneShotSpriteSheetAnimationHelper.Setup( explosionSpriteRenderer, explosionPreset.SpriteAtlasResources.TakeByRandom(), explosionSpriteAnimationDuration); // add light source for the explosion var explosionLight = ClientLighting.CreateLightSourceSpot( explosionSceneObject, explosionPreset.LightColor, size: explosionPreset.LightWorldSize, positionOffset: (0, 0), spritePivotPoint: (0.5, 0.5)); ClientComponentOneShotLightAnimation.Setup( explosionLight, explosionPreset.LightDuration); // add blast wave var blastAnimationDuration = explosionPreset.BlastwaveAnimationDuration; if (blastAnimationDuration > 0) { ClientTimersSystem.AddAction( explosionPreset.BlastwaveDelay, () => { var blastSceneObject = Client.Scene.CreateSceneObject("Temp explosion", position); blastSceneObject.Destroy(delay: blastAnimationDuration); var blastSpriteRenderer = Client.Rendering.CreateSpriteRenderer( blastSceneObject, new TextureResource("FX/ExplosionBlast"), drawOrder: DrawOrder.Explosion - 1, spritePivotPoint: (0.5, 0.5)); // animate blast wave ClientComponentGenericAnimationHelper.Setup( blastSceneObject, blastAnimationDuration, updateCallback: alpha => { var blastwaveAlpha = (byte)(byte.MaxValue * (1 - alpha)); blastSpriteRenderer.Color = explosionPreset.BlastWaveColor .WithAlpha(blastwaveAlpha); var sizeX = MathHelper.Lerp(explosionPreset.BlastwaveSizeFrom.X, explosionPreset.BlastwaveSizeTo.X, alpha); var sizeY = MathHelper.Lerp(explosionPreset.BlastwaveSizeFrom.Y, explosionPreset.BlastwaveSizeTo.Y, alpha); blastSpriteRenderer.Size = new Size2F(sizeX, sizeY); }); }); } ClientGroundExplosionAnimationHelper.OnExplode( delaySeconds: explosionSpriteAnimationDuration / 2, position: position); }