private void CheckShowDebugInfo() { this.IsInDebugInfoCountStatus = (Input.get_touchCount() >= 5); if (this.IsInDebugInfoCountStatus) { this.time += Time.get_deltaTime(); if (this.time > 2.5f && !SDKManager.Instance.HasSDK()) { ClientGMManager.ShowDebugInfo(true); } } else { this.time = 0f; } }
private void OnGM_stopallai(GameObject sender) { ClientGMManager.Stopallai(); }