public void Handle(ServerRoom room, PlayerEntity player, SimpleProto message) { int serverTime = room.RoomContexts.session.currentTimeObject.CurrentTime; ClientEffectFactory.CreateSprayPaint(room.RoomContexts.clientEffect, room.RoomContexts.session.commonSession.EntityIdGenerator, new Vector3(message.Fs[0], message.Fs[1], message.Fs[2]), new Vector3(message.Fs[3], message.Fs[4], message.Fs[5]), 1, new Vector3(message.Fs[6], message.Fs[7], message.Fs[8]), XmlConfig.ESprayPrintType.TypeBounds_1, message.Ins[0], message.Ins[1]); player.playerSpray.mLastCreateTime = (float)serverTime; }