コード例 #1
0
        public void SendMessage(PiranhaMessage message)
        {
            ClientConnectionState state = this.m_connection.State;

            if (state != ClientConnectionState.LOGGED)
            {
                if (state == ClientConnectionState.DISCONNECTED)
                {
                    return;
                }
                int messageType = message.GetMessageType();

                if (messageType != LoginFailedMessage.MESSAGE_TYPE &&
                    messageType != LoginOkMessage.MESSAGE_TYPE &&
                    messageType != UnlockAccountFailedMessage.MESSAGE_TYPE &&
                    messageType != UnlockAccountOkMessage.MESSAGE_TYPE)
                {
                    return;
                }

                if (messageType == LoginFailedMessage.MESSAGE_TYPE)
                {
                    this.m_connection.SetState(ClientConnectionState.LOGIN_FAILED);
                }
            }

            this.m_connection.Messaging.Send(message);
        }
コード例 #2
0
        private void OnConnectStateChanged(ClientConnectionState state)
        {
            switch (state)
            {
            case ClientConnectionState.NotConnecting:
                SetDisconnected();
                _connectingHud?.ShowMessage($"Error:\n{_baseClient.LastDisconnectReason ?? "Not connecting."}");
                break;

            case ClientConnectionState.ResolvingHost:
                _connectingHud?.ShowMessage("Connecting...\nResolving host.");
                break;

            case ClientConnectionState.EstablishingConnection:
                _connectingHud?.ShowMessage("Connecting...\nEstablishing connection.");
                break;

            case ClientConnectionState.Handshake:
                _connectingHud?.ShowMessage("Connecting...\nPerforming handshake.");
                break;

            case ClientConnectionState.Connected:
                _connectingHud?.ShowMessage("Connected to the server.");
                break;
            }
        }
コード例 #3
0
 public override void ConnectToServer(IPAddress ipAddress, int port, Action <uint> onClientConnectedCallback = null)
 {
     this.onClientConnectedCallback = onClientConnectedCallback;
     UdpNetworkManager.Instance.StartClient(ipAddress, port);
     saltGeneratedByClient = GenerateSalt();
     clientConnectionState = ClientConnectionState.RequestingConnection;
 }
コード例 #4
0
        /// <inheritdoc />
        public void Shutdown(string reason)
        {
            foreach (var kvChannel in _channels)
            {
                DisconnectChannel(kvChannel.Value, reason);
            }

            // request shutdown of the netPeer
            _netPeers.ForEach(p => p.Shutdown(reason));
            _netPeers.Clear();

            // wait for the network thread to finish its work (like flushing packets and gracefully disconnecting)
            // Lidgren does not expose the thread, so we can't join or or anything
            // pretty much have to poll every so often and wait for it to finish before continuing
            // when the network thread is finished, it will change status from ShutdownRequested to NotRunning
            while (_netPeers.Any(p => p.Status == NetPeerStatus.ShutdownRequested))
            {
                // sleep the thread for an arbitrary length so it isn't spinning in the while loop as much
                Thread.Sleep(50);
            }

            _strings.Reset();

            _cancelConnectTokenSource?.Cancel();
            _clientConnectionState = ClientConnectionState.NotConnecting;
        }
コード例 #5
0
 public void SetState(ClientConnectionState state)
 {
     if (this.State != ClientConnectionState.DISCONNECTED)
     {
         this.State = state;
     }
 }
コード例 #6
0
    private void OnConnectStateChanged(ClientConnectionState state)
    {
        if (state != ClientConnectionState.Connected)
        {
            return;
        }

        var path      = new ResourcePath($"/rules_last_seen_{_configManager.GetCVar(CCVars.ServerId)}");
        var showRules = true;

        if (_resource.UserData.TryReadAllText(path, out var lastReadTimeText) &&
            DateTime.TryParse(lastReadTimeText, null, DateTimeStyles.AssumeUniversal, out var lastReadTime))
        {
            showRules = lastReadTime < DateTime.UtcNow - TimeSpan.FromDays(60);
        }
        else
        {
            SaveLastReadTime();
        }

        if (showRules)
        {
            OpenRulesAndInfoWindow?.Invoke();
        }
    }
コード例 #7
0
 private void OnConnectionAccepted()
 {
     if (!isServer && clientConnectionState == ClientConnectionState.OnChallengeResponse)
     {
         Debug.Log("OnConnectionAccepted");
         clientConnectionState = ClientConnectionState.OnConnectionAccepted;
     }
 }
コード例 #8
0
 protected Processor(DbController controller, string hostString)
 {
     this.hostString     = hostString;
     dbInterfaces        = new Dictionary <string, DatabaseInterface>();
     this.controller     = controller;
     state               = 0;
     authenticationTries = 0;
     dbCallback          = OnDatabaseEvent;
 }
コード例 #9
0
ファイル: Processor.cs プロジェクト: prepare/deveeldb
 protected Processor(DbController controller, string hostString)
 {
     this.hostString = hostString;
     dbInterfaces = new Dictionary<string, DatabaseInterface>();
     this.controller = controller;
     state = 0;
     authenticationTries = 0;
     dbCallback = OnDatabaseEvent;
 }
コード例 #10
0
        public void ChangeClientState(ClientConnectionState state)
        {
            if (CurrentState != state && state == ClientConnectionState.READY)
            {
                ClientReady?.Invoke(this, EventArgs.Empty);
            }

            CurrentState = state;
            Console.WriteLine($"Client {ToString()} state changed to ({state.ToString()})");
        }
コード例 #11
0
        internal Client(TcpClient clientSocket, IPAddress ip, DataBuffer clientBuffer)
        {
            _socket = clientSocket;
            IP      = ip;
            Buffer  = clientBuffer;

            _currentConnectionState = ClientConnectionState.Connected;

            lock (_L_activeClients)
            {
                ++TotalClients;
                ++ActiveClients;
            }
        }
コード例 #12
0
        // ---------- Primitive _queries ----------

        private byte [] ChangeDatabase(int dispatchId, byte[] command)
        {
            // Read the query from the Query.
            MemoryStream input  = new MemoryStream(command, 8, command.Length - 8);
            BinaryReader reader = new BinaryReader(input, Encoding.Unicode);

            string databaseName = reader.ReadString();

            try {
                dbInterface.ChangeDatabase(databaseName);
                state = ClientConnectionState.NotAuthenticated;
                return(SimpleSuccess(dispatchId));
            } catch (DataException e) {
                return(Exception(dispatchId, e));
            }
        }
コード例 #13
0
        public static void Run(IAsyncResult result)
        {
            Logger.Log("start AcceptTcpClient.Run");
            if (result.IsCompleted == false || !(result.AsyncState is TcpListener))
            {
                return;
            }

            Logger.Log("load state");
            var tcpListener = result.AsyncState as TcpListener;

            try
            {
                Logger.Log("tcpListener.EndAcceptTcpClient");
                var tcpClient = tcpListener.EndAcceptTcpClient(result);

                tcpClient.ReceiveBufferSize = Globals.BufferSize;
                tcpClient.SendBufferSize = Globals.BufferSize;

                Logger.Log("tcpClient.GetStream");
                var clientStream = tcpClient.GetStream();

                Logger.Log("new ClientConnectionState");
                var state = new ClientConnectionState
                {
                    Session = new RequestSession(),
                    Client = tcpClient,
                    ClientStream = clientStream,
                    ClientStreamBase = clientStream,
                    Buffer = new byte[Globals.BufferSize],
                    MessageStream = new MemoryStream(),
                    IsSsl = false
                };
                Logger.Log("clientStream.BeginRead");
                clientStream.BeginRead(state.Buffer, 0, state.Buffer.Length, ReadFromClient.Run, state);
            }
            catch (Exception ex)
            {
                Logger.Log("Error while attempting to complete async connection.");
                Logger.Log(ex);
            }

            // auf den nächsten Client warten und reagieren
            Logger.Log("tcpListener.BeginAcceptTcpClient");
            tcpListener.BeginAcceptTcpClient(AcceptTcpClient.Run, tcpListener);
            Logger.Log("end AcceptTcpClient.Run");
        }
コード例 #14
0
ファイル: ClientConnection.cs プロジェクト: possan/mapreduce
        public void Poll()
        {
            if (State != ClientConnectionState.Started)
                return;
            var status = "";
            try
            {
                var wc = new WebClient();
                status = wc.DownloadString(Utilities.CombineURL(_cfg.ManagerUrl, "/job/" + JobId + "/status")).ToLower();
            }
            catch (Exception z)
            {

            }
            if (status == "done")
            {
                Console.WriteLine("Job " + JobId + " is now done.");
                State = ClientConnectionState.Done;
            }
            else if (status != "working")
                Console.WriteLine("Unknown job status: " + status);
        }
コード例 #15
0
        public void Disconnect(bool sendToServer, string reason = "Client disconnected")
        {
            if ((int)CurrentState % 5 != 0)
            {
                CurrentState = ClientConnectionState.DISCONNECTED;
            }
            else
            {
                return;
            }

            try
            {
                if (sendToServer)
                {
                    Write(GetDisconnectPacket(reason));
                }
            }
            catch (Exception)
            { }

            try
            {
                if (Client.Client.Connected)
                {
                    Client.Close();
                }
            }
            catch (Exception)
            { }

            ConnectionDisconnected?.Invoke(this, new ConnectionDisconnectedEventArgs()
            {
                Reason = reason,
                Client = this,
            });
        }
コード例 #16
0
        /// <summary>
        /// Connect to the specified <see cref="IPEndPoint"/>
        /// </summary>
        /// <param name="endpoint"></param>
        public void Connect(Server server)
        {
            if ((int)CurrentState % 5 != 0)
            {
                Disconnect(true);
            }

            Client = new TcpClient();

            CurrentServer = server;

            CurrentState = ClientConnectionState.CONNECTED;
            try
            {
                Client.Connect(server.Address, server.Port);
            }
            catch (Exception)
            {
                Disconnect(false, "Failed to connect to server");
                throw;
            }

            if (ListenThread != null)
            {
                ListenThread.Abort();
            }

            ListenThread = new Thread(ReadLoop)
            {
                IsBackground = true,
                Name         = "Network Listener",
            };

            ListenThread.Start();

            Connected?.Invoke(this, EventArgs.Empty);
        }
コード例 #17
0
 private void ConnectionStateChanged(ClientConnectionState state)
 {
     ConnectStatus.Text = Loc.GetString($"connecting-state-{state}");
 }
コード例 #18
0
        private void HandlePacket(byte type, byte[] payload)
        {
            List <byte> payloadList = new List <byte>(payload);

            switch (type)
            {
            case (byte)SCPackets.QUERY:
                if ((int)CurrentState % 8 == 0)
                {
                    break;
                }

                int    nameLength = payloadList.GetNextInt();
                string name       = Encoding.Unicode.GetString(payloadList.GetBytes(nameLength));
                int    maxOnline  = payloadList.GetNextInt();
                int    online     = payloadList.GetNextInt();

                CurrentServer.Name      = name;
                CurrentServer.MaxOnline = maxOnline;
                CurrentServer.Online    = online;
                CurrentServer.Status    = ServerStatus.ONLINE;

                ServerQueryReceived?.Invoke(this,
                                            new ServerQueryReceivedEventArgs()
                {
                    Server = CurrentServer,
                    Client = this
                });
                break;

            case (byte)SCPackets.MESSAGE:
                if (CurrentState != ClientConnectionState.READY)
                {
                    break;
                }

                bool   broadcast     = BitConverter.ToBoolean(payloadList.GetByteInByteCollection().CheckEndianness(), 0);
                int    authorLength  = payloadList.GetNextInt();
                string author        = Encoding.Unicode.GetString(payloadList.GetBytes(authorLength));
                int    messageLength = payloadList.GetNextInt();
                string message       = Encoding.Unicode.GetString(payloadList.GetBytes(messageLength));
                SendMessage(
                    (broadcast) ? MessageType.BROADCAST : MessageType.CHAT,
                    message,
                    author);
                break;

            case (byte)SCPackets.READY:
                if (CurrentState != ClientConnectionState.CONNECTED)
                {
                    break;
                }

                CurrentState = ClientConnectionState.READY;
                ClientReady?.Invoke(this, EventArgs.Empty);
                break;

            case (byte)SCPackets.NOTIFICATION:
                if (CurrentState != ClientConnectionState.READY)
                {
                    break;
                }

                MessageBoxIcon[] iconMap = new MessageBoxIcon[]
                {
                    MessageBoxIcon.None,
                    MessageBoxIcon.Information,
                    MessageBoxIcon.Warning,
                    MessageBoxIcon.Error,
                };
                int    level         = payloadList.GetNextInt();
                int    contentLength = payloadList.GetNextInt();
                string content       = Encoding.Unicode.GetString(payloadList.GetBytes(contentLength));

                if (level > 4)                          // invalid level
                {
                    break;
                }

                SendMessage(new MessageEventArgs()
                {
                    Content          = content,
                    Type             = MessageType.NOTIFICATION,
                    NotificationIcon = iconMap[level],
                    Client           = this,
                });
                break;

            case (byte)SCPackets.DISCONNECT:
                Disconnect(false, "Server closed connection.");
                break;

            default:
                break;
            }
        }
コード例 #19
0
 public NetClient(string username)
 {
     Username     = username;
     CurrentState = ClientConnectionState.DISCONNECTED;
 }
コード例 #20
0
        /// <summary>
        /// Processes a single Query from the client.
        /// </summary>
        /// <param name="command"></param>
        /// <returns>
        /// Returns a byte array and the response is written out as a byte array, or
        /// <b>null</b> if the connection has been closed.
        /// </returns>
        protected byte[] ProcessCommand(byte[] command)
        {
            if (state == ClientConnectionState.Closed)
            {
                // State 0 means we looking for the header...
                BinaryReader reader = new BinaryReader(new MemoryStream(command), Encoding.ASCII);

                /*
                 * int magic = ByteBuffer.ReadInt4(Query, 0);
                 * // The driver version number
                 * int maj_ver = ByteBuffer.ReadInt4(Query, 4);
                 * int min_ver = ByteBuffer.ReadInt4(Query, 8);
                 */
                reader.ReadInt32();                             // magic
                reader.ReadInt32();                             // server major version
                reader.ReadInt32();                             // server minor version

                string databaseName = reader.ReadString();

                if (!ChangeDatabaseInterface(controller.Config, databaseName))
                {
                    return(Single(ProtocolConstants.DatabaseNotFound));
                }

                Version version = Assembly.GetExecutingAssembly().GetName().Version;

                byte[] ackCommand = new byte[4 + 1 + 4 + 4 + 1];
                // Send back an acknowledgement and the version number of the server
                ByteBuffer.WriteInteger(ProtocolConstants.Acknowledgement, ackCommand, 0);
                ackCommand[4] = 1;
                ByteBuffer.WriteInteger(version.Major, ackCommand, 5);
                ByteBuffer.WriteInteger(version.Minor, ackCommand, 9);
                ackCommand[13] = 0;

                // Set to the next state.
                state = ClientConnectionState.NotAuthenticated;

                // Return the acknowledgement
                return(ackCommand);
            }

            if (state == ClientConnectionState.NotAuthenticated)
            {
                // State 4 means we looking for username and password...
                MemoryStream input         = new MemoryStream(command);
                BinaryReader reader        = new BinaryReader(input, Encoding.ASCII);
                string       defaultSchema = reader.ReadString();
                string       username      = reader.ReadString();
                string       password      = reader.ReadString();

                try {
                    if (!dbInterface.Login(defaultSchema, username, password, dbCallback))
                    {
                        // Close after 12 tries.
                        if (authenticationTries >= 12)
                        {
                            Close();
                        }
                        else
                        {
                            ++authenticationTries;
                            return(Single(ProtocolConstants.UserAuthenticationFailed));
                        }
                    }
                    else
                    {
                        state = ClientConnectionState.Processing;
                        return(Single(ProtocolConstants.UserAuthenticationPassed));
                    }
                } catch (DataException) {
                }

                return(null);
            }

            if (state == ClientConnectionState.Processing)
            {
                // Process the query
                return(ProcessQuery(command));
            }

            throw new Exception("Illegal state: " + state);
        }
コード例 #21
0
        private static void HandleSslConnect(ConnectToRemoteState state)
        {
            var connectStreamWriter = new StreamWriter(state.ClientStream);
            connectStreamWriter.WriteLine("HTTP/1.0 200 Connection established");
            connectStreamWriter.WriteLine("Timestamp: {0}", DateTime.Now);
            connectStreamWriter.WriteLine("Proxy-agent: GOS Proxy Service");
            connectStreamWriter.WriteLine();
            connectStreamWriter.Flush();

            var sslStream = new SslStream(state.ClientStream, false);
            try
            {
                var certProvider = new CertificateProvider();

                bool created;
                var certificate = certProvider.LoadOrCreateCertificate(state.RemoteHost, out created);
                sslStream.AuthenticateAsServer(certificate, false, SslProtocols.Tls | SslProtocols.Ssl3 | SslProtocols.Ssl2, true);
            }
            catch (Exception ex)
            {
                WriteLog(state.Session, 0, "ERR", ex.Message);
                sslStream.Close();
                state.ClientStream.Close();
                connectStreamWriter.Close();
                return;
            }

            var nstate = new ClientConnectionState
            {
                Session = state.Session,
                Client = state.Client,
                ClientStream = sslStream,
                ClientStreamBase = (NetworkStream)state.ClientStream,
                Buffer = new byte[Globals.BufferSize],
                MessageStream = new MemoryStream(),
                IsSsl = true,
            };

            try
            {
                sslStream.BeginRead(nstate.Buffer, 0, nstate.Buffer.Length, ReadFromClient.Run, nstate);
            }
            catch (Exception ex)
            {
                WriteLog(state.Session, 0, "ERR", ex.Message);
                sslStream.Close();
                state.ClientStream.Close();
            }
        }
コード例 #22
0
        public void ReceiveMessage(PiranhaMessage message)
        {
            int messageType            = message.GetMessageType();
            int messageServiceNodeType = message.GetServiceNodeType();

            ClientConnectionState state = this.m_connection.State;

            if (state != ClientConnectionState.LOGGED)
            {
                if (state == ClientConnectionState.DISCONNECTED)
                {
                    return;
                }
                if (messageType != ClientHelloMessage.MESSAGE_TYPE && messageType != LoginMessage.MESSAGE_TYPE &&
                    messageType != KeepAliveMessage.MESSAGE_TYPE && messageType != UnlockAccountMessage.MESSAGE_TYPE)
                {
                    return;
                }
            }

            Logging.Print("MessageManager.receiveMessage: " + message.GetType().Name);

            if (messageServiceNodeType == 1)
            {
                switch (messageType)
                {
                case ClientHelloMessage.MESSAGE_TYPE:
                    this.ClientHelloMessageReceived((ClientHelloMessage)message);
                    break;

                case LoginMessage.MESSAGE_TYPE:
                    this.LoginMessageReceived((LoginMessage)message);
                    break;

                case KeepAliveMessage.MESSAGE_TYPE:
                    this.KeepAliveMessageReceived((KeepAliveMessage)message);
                    break;

                case UnlockAccountMessage.MESSAGE_TYPE:
                    this.UnlockAccountMessageReceived((UnlockAccountMessage)message);
                    break;

                case BindFacebookAccountMessage.MESSAGE_TYPE:
                    this.OnBindFacebookAccountMessageReceived((BindFacebookAccountMessage)message);
                    break;
                }
            }
            else
            {
                if (state != ClientConnectionState.LOGGED)
                {
                    return;
                }

                ProxySession session = this.m_connection.Session;

                if (session == null)
                {
                    return;
                }

                if (this.IsRequestPiranhaMessage(message))
                {
                    switch (messageType)
                    {
                    case AskForAvatarProfileMessage.MESSAGE_TYPE:
                        this.SendForwardLogicMessageRequestMessage(message, ServerManager.GetDocumentSocket(9, ((AskForAvatarProfileMessage)message).RemoveAvatarId()));
                        break;

                    case AskForAllianceDataMessage.MESSAGE_TYPE:
                        this.SendForwardLogicMessageRequestMessage(message, ServerManager.GetDocumentSocket(11, ((AskForAllianceDataMessage)message).RemoveAllianceId()));
                        break;
                    }
                }
                else if (messageServiceNodeType == 28 || messageServiceNodeType == 29)
                {
                    this.SendForwardLogicMessageRequestMessage(message, ServerManager.GetNextSocket(messageServiceNodeType));
                }
                else
                {
                    session.SendPiranhaMessage(message, messageServiceNodeType);
                }
            }
        }
コード例 #23
0
    void ReceiveConnectionData(ushort packetTypeIndex, IPEndPoint ipEndPoint, Stream stream)
    {
        switch ((PacketType)packetTypeIndex)
        {
        case PacketType.ChallengeRequest:
            if (!UdpNetworkManager.Instance.IsServer && clientConnectionState == ClientConnectionState.RequestingConnection)
            {
                ChallengeRequestPacket challengeRequestPacket = new ChallengeRequestPacket();

                challengeRequestPacket.Deserialize(stream);

                challengeResultGeneratedByClient = saltGeneratedByClient ^ challengeRequestPacket.Payload.serverSalt;
                clientConnectionState            = ClientConnectionState.SendingChallengeResponse;
            }
            break;

        case PacketType.ConnectionAccepted:
            if (!UdpNetworkManager.Instance.IsServer && clientConnectionState == ClientConnectionState.SendingChallengeResponse)
            {
                ConnectionAcceptedPacket connectionAcceptedPacket = new ConnectionAcceptedPacket();

                connectionAcceptedPacket.Deserialize(stream);
                UdpNetworkManager.Instance.SetClientID(connectionAcceptedPacket.Payload.clientID);
                onClientConnectedCallback?.Invoke(connectionAcceptedPacket.Payload.clientsInSession);
                onClientConnectedCallback = null;
                clientConnectionState     = ClientConnectionState.Connected;
            }
            break;

        case PacketType.ClientJoined:
            if (!UdpNetworkManager.Instance.IsServer && clientConnectionState == ClientConnectionState.Connected)
            {
                ClientJoinedPacket clientJoinedPacket = new ClientJoinedPacket();

                clientJoinedPacket.Deserialize(stream);
                OnOtherClientJoined.Invoke(clientJoinedPacket.Payload.clientID);
            }
            break;

        case PacketType.ConnectionRequest:
            if (UdpNetworkManager.Instance.IsServer && !udpClientsIDs.ContainsKey(ipEndPoint))
            {
                if (!udpPendingClientsData.ContainsKey(ipEndPoint))
                {
                    ConnectionRequestPacket connectionRequestPacket = new ConnectionRequestPacket();

                    connectionRequestPacket.Deserialize(stream);
                    AddPendingClient(ipEndPoint, connectionRequestPacket.Payload.clientSalt);
                }

                UdpPendingClientData udpPendingClientData = udpPendingClientsData[ipEndPoint];

                SendChallengeRequest(udpPendingClientData);
            }
            break;

        case PacketType.ChallengeResponse:
            if (UdpNetworkManager.Instance.IsServer)
            {
                if (udpPendingClientsData.ContainsKey(ipEndPoint))
                {
                    ChallengeResponsePacket challengeResponsePacket = new ChallengeResponsePacket();
                    UdpPendingClientData    udpPendingClientData    = udpPendingClientsData[ipEndPoint];

                    challengeResponsePacket.Deserialize(stream);

                    long serverResult = udpPendingClientData.clientSalt ^ udpPendingClientData.serverSalt;

                    if (challengeResponsePacket.Payload.result == serverResult)
                    {
                        ClientJoinedPacket clientJoinedPacket = new ClientJoinedPacket();
                        ClientJoinedData   clientJoinedData;

                        clientJoinedData.clientID  = ClientID;
                        clientJoinedPacket.Payload = clientJoinedData;

                        PacketsManager.Instance.SendPacket(clientJoinedPacket, null, 0, 0, reliable: true);
                        AddClient(ipEndPoint);
                        RemovePendingClient(ipEndPoint);
                        OnClientAddedByServer?.Invoke(udpClientsIDs[ipEndPoint]);
                    }
                }
                if (udpClientsIDs.ContainsKey(ipEndPoint))
                {
                    SendConnectionAccepted(udpClientsData[udpClientsIDs[ipEndPoint]]);
                }
            }
            break;
        }
    }
コード例 #24
0
 public void ToClientState(WebSocketState socketState, ClientConnectionState expectedState)
 {
     Assert.AreEqual(expectedState, socketState.ToClientState());
 }
コード例 #25
0
ファイル: ClientConnection.cs プロジェクト: possan/mapreduce
        public void Start()
        {
            var wc = new WebClient();

            Console.WriteLine("Create job");

            JobId = wc.UploadString(Utilities.CombineURL(_cfg.ManagerUrl, "/createjob"), BuildJobInfoJson());
            Console.WriteLine("Created manager job " + JobId);

            Console.WriteLine("Uploading assemblies...");
            foreach (var a in _cfg.Assemblies)
            {
                var n = Path.GetFileName(a);
                wc.UploadData(Utilities.CombineURL(_cfg.ManagerUrl, "/job/" + JobId + "/assemblies?name=" + n), File.ReadAllBytes(a));
            }
            Console.WriteLine("Uploading done.");

            Console.WriteLine("Starting job " + JobId);
            wc.DownloadString(Utilities.CombineURL(_cfg.ManagerUrl, "/job/" + JobId + "/start"));
            State = ClientConnectionState.Started;
            Console.WriteLine("Job " + JobId + " started.");
        }
コード例 #26
0
 private void SetClientConnectionStateTo(ClientConnectionState state)
 {
     clientConnectionState = state;
 }
コード例 #27
0
ファイル: Processor.cs プロジェクト: prepare/deveeldb
        /// <summary>
        /// Processes a single Query from the client.
        /// </summary>
        /// <param name="command"></param>
        /// <returns>
        /// Returns a byte array and the response is written out as a byte array, or
        /// <b>null</b> if the connection has been closed.
        /// </returns>
        protected byte[] ProcessCommand(byte[] command)
        {
            if (state == ClientConnectionState.Closed) {
                // State 0 means we looking for the header...
                BinaryReader reader = new BinaryReader(new MemoryStream(command), Encoding.ASCII);
                /*
                int magic = ByteBuffer.ReadInt4(Query, 0);
                // The driver version number
                int maj_ver = ByteBuffer.ReadInt4(Query, 4);
                int min_ver = ByteBuffer.ReadInt4(Query, 8);
                */
                reader.ReadInt32();		// magic
                reader.ReadInt32();		// server major version
                reader.ReadInt32();		// server minor version

                string databaseName = reader.ReadString();

                if (!ChangeDatabaseInterface(controller.Config, databaseName))
                    return Single(ProtocolConstants.DatabaseNotFound);

                Version version = Assembly.GetExecutingAssembly().GetName().Version;

                byte[] ackCommand = new byte[4 + 1 + 4 + 4 + 1];
                // Send back an acknowledgement and the version number of the server
                ByteBuffer.WriteInteger(ProtocolConstants.Acknowledgement, ackCommand, 0);
                ackCommand[4] = 1;
                ByteBuffer.WriteInteger(version.Major, ackCommand, 5);
                ByteBuffer.WriteInteger(version.Minor, ackCommand, 9);
                ackCommand[13] = 0;

                // Set to the next state.
                state = ClientConnectionState.NotAuthenticated;

                // Return the acknowledgement
                return ackCommand;
            }

            if (state == ClientConnectionState.NotAuthenticated) {
                // State 4 means we looking for username and password...
                MemoryStream input = new MemoryStream(command);
                BinaryReader reader = new BinaryReader(input, Encoding.ASCII);
                string defaultSchema = reader.ReadString();
                string username = reader.ReadString();
                string password = reader.ReadString();

                try {
                    if (!dbInterface.Login(defaultSchema, username, password, dbCallback)) {
                        // Close after 12 tries.
                        if (authenticationTries >= 12) {
                            Close();
                        } else {
                            ++authenticationTries;
                            return Single(ProtocolConstants.UserAuthenticationFailed);
                        }
                    } else {
                        state = ClientConnectionState.Processing;
                        return Single(ProtocolConstants.UserAuthenticationPassed);
                    }
                } catch (DataException) {

                }

                return null;
            }

            if (state == ClientConnectionState.Processing)
                // Process the query
                return ProcessQuery(command);

            throw new Exception("Illegal state: " + state);
        }
コード例 #28
0
 public override void ConnectionStateUpdated(TwilioChatClient client, ClientConnectionState state)
 {
     Logger.Info($"ChatClient: {client}", $"ConnectionStateChange: {state}");
 }
コード例 #29
0
ファイル: Processor.cs プロジェクト: prepare/deveeldb
        // ---------- Primitive _queries ----------
        private byte[] ChangeDatabase(int dispatchId, byte[] command)
        {
            // Read the query from the Query.
            MemoryStream input = new MemoryStream(command, 8, command.Length - 8);
            BinaryReader reader = new BinaryReader(input, Encoding.Unicode);

            string databaseName = reader.ReadString();

            try {
                dbInterface.ChangeDatabase(databaseName);
                state = ClientConnectionState.NotAuthenticated;
                return SimpleSuccess(dispatchId);
            } catch (DataException e) {
                return Exception(dispatchId, e);
            }
        }