コード例 #1
0
 private void ChatClient_ClientDisconected(ClientConnect client)
 {
     client.Disconnect();
     client.Dispose();
     lock (clientLocker)
     {
         clients.Remove(client);
     }
 }
コード例 #2
0
ファイル: MainApp.cs プロジェクト: RSG-XGame/ProcessManager
        private bool disposedValue = false; // To detect redundant calls

        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    // TODO: dispose managed state (managed objects).
                    client.CommandRecived -= this.Client_CommandRecived;
                    client.Dispose();
                    waitAnswer.Dispose();
                    manualResetEvent.Dispose();
                }

                // TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
                // TODO: set large fields to null.

                disposedValue = true;
            }
        }