internal void BeginChaining(Coordinate curCoor, ClientCard card) { Chain chain = chainPool.New(); chain.ChainSequence = CurrentChains.Count + 1; chain.ChainCard = card; chain.Coordinate = curCoor; chain.ChainCode = card.Data.Code; CurrentChains.Add(chain); if (curCoor.Location == (int)CardLocation.Hand) { chain.Activate(Vector3.Lerp(card.RealPosition, MainGame.Instance.MainCamera.transform.position, 0.01f)); } else { int factor = curCoor.Controller == 0 ? 1 : -1; int repeat = 0; for (int i = 0; i < CurrentChains.Count - 1; ++i) { if ((curCoor.Location & 0xE) > 0) { if (CurrentChains[i].Coordinate.Equals(curCoor)) { repeat += 2; } } else if (curCoor.Location == CurrentChains[i].Coordinate.Location && curCoor.Controller == CurrentChains[i].Coordinate.Controller) { repeat += 2; } } if (curCoor.Location == (int)CardLocation.MonsterZone) { chain.Activate(FieldInfo.MZonePositions[curCoor.Sequence] * factor + new Vector3(0, 0.1f, repeat * factor)); } else if (curCoor.Location == (int)CardLocation.SpellZone) { chain.Activate(FieldInfo.SZonePositions[curCoor.Sequence] * factor + new Vector3(0, 0.1f, repeat * factor)); } else { //todo activate at top chain.Activate(FieldInfo.BasePositions[(CardLocation)curCoor.Location] * factor + new Vector3(0, 6, repeat * factor)); } } card.AddAnimation(card.ChainingShowUp(), 0.45f); }
internal void MoveCard(ClientCard card, float duration, float waitTime) { SetCardTransform(card); card.AddAnimation(card.MoveReal(duration), waitTime); }