protected override void UpdateView() { PushAllLayer(); if (m_clientBattleWorld == null) { m_clientBattleWorld = new ClientBattleWorld(m_battleSceneViewController.gameObject, this); m_clientBattleWorld.StartSingleVSMatch(m_p1Config, m_p2Config, m_stageConfig); } }
public void Init(ClientBattleWorld clientGame) { m_clientGame = clientGame; OnInit(); }