void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Battery = ((ClientApp.Controls.BatteryRecharging)(target)); return; case 2: this.canBattery = ((System.Windows.Controls.Canvas)(target)); return; case 3: this.middleBattery = ((System.Windows.Controls.Canvas)(target)); return; case 4: this.middleBack = ((System.Windows.Shapes.Path)(target)); return; case 5: this.pthFiller = ((System.Windows.Shapes.Path)(target)); return; case 6: this.middleTop = ((System.Windows.Controls.Canvas)(target)); return; case 7: this.bottomBattery = ((System.Windows.Controls.Canvas)(target)); return; case 8: this.topKnob = ((System.Windows.Controls.Canvas)(target)); return; case 9: this.topBattery = ((System.Windows.Controls.Canvas)(target)); return; case 10: this.canBatteryReflection = ((System.Windows.Controls.Canvas)(target)); return; case 11: this.middleBattery1 = ((System.Windows.Controls.Canvas)(target)); return; case 12: this.middleBack1 = ((System.Windows.Shapes.Path)(target)); return; case 13: this.pthFiller1 = ((System.Windows.Shapes.Path)(target)); return; case 14: this.middleTop1 = ((System.Windows.Controls.Canvas)(target)); return; case 15: this.bottomBattery1 = ((System.Windows.Controls.Canvas)(target)); return; case 16: this.topKnob1 = ((System.Windows.Controls.Canvas)(target)); return; case 17: this.topBattery1 = ((System.Windows.Controls.Canvas)(target)); return; case 18: this.txtStatus = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }