public static int get_m_targetPosition(IntPtr l) { int result; try { ClientActorActTarget clientActorActTarget = (ClientActorActTarget)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActTarget.m_targetPosition); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActTarget o = new ClientActorActTarget(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_skillInfo(IntPtr l) { int result; try { ClientActorActTarget clientActorActTarget = (ClientActorActTarget)LuaObject.checkSelf(l); ConfigDataSkillInfo skillInfo; LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out skillInfo); clientActorActTarget.m_skillInfo = skillInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_armyRelationValue(IntPtr l) { int result; try { ClientActorActTarget clientActorActTarget = (ClientActorActTarget)LuaObject.checkSelf(l); int armyRelationValue; LuaObject.checkType(l, 2, out armyRelationValue); clientActorActTarget.m_armyRelationValue = armyRelationValue; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_targetPosition(IntPtr l) { int result; try { ClientActorActTarget clientActorActTarget = (ClientActorActTarget)LuaObject.checkSelf(l); GridPosition targetPosition; LuaObject.checkValueType <GridPosition>(l, 2, out targetPosition); clientActorActTarget.m_targetPosition = targetPosition; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }