public void Reset() { Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); if (es != null) { if (m_DictNpceffect != null) { foreach (var item in m_DictNpceffect) { Client.IEntity en = es.FindNPC(item.Key); if (en != null) { en.SendMessage(Client.EntityMessage.EntityCommand_RemoveLinkEffect, item.Value.effectid); } } m_DictNpceffect.Clear(); } } }
public void OnSetCampUser(GameCmd.stSetCampUserCmd_S cmd) { Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); if (es == null) { return; } //0是玩家,1是npc Client.IEntity entity = null; if (cmd.entry_type == 0) { entity = es.FindPlayer(cmd.entry_id); } else if (cmd.entry_type == 1) { entity = es.FindNPC(cmd.entry_id); } if (entity != null) { Client.stPropUpdate prop = new Client.stPropUpdate(); prop.uid = entity.GetUID(); prop.nPropIndex = (int)Client.CreatureProp.Camp; prop.oldValue = entity.GetProp((int)Client.CreatureProp.Camp); prop.newValue = (int)cmd.camp; entity.SetProp((int)Client.CreatureProp.Camp, (int)cmd.camp); Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.ENTITYSYSTEM_PROPUPDATE, prop); } if (Client.ClientGlobal.Instance().IsMainPlayer(cmd.entry_id)) { if (cmd.camp == eCamp.CF_Green || cmd.camp == eCamp.CF_Red) { DataManager.Manager <CampCombatManager>().OnSetCamp(); } //进去就请求刷行数据 DataManager.Instance.Sender.RequestCampInfoCamp(0, 0, DataManager.Manager <CampCombatManager>().FightingIndex); } }