public override void SetStaticDefaults() { base.SetStaticDefaults(); if (!Main.dedServ) { HeadLayer.RegisterData(Item.headSlot, new DrawLayerData() { Texture = ModContent.Request <Texture2D>(Texture + "_Head_Glow"), Color = (PlayerDrawSet drawInfo) => new Color(Main.DiscoR, Main.DiscoG, Main.DiscoB, 75) * 0.8f }); } ClickEffect.ChromaticBurst = ClickerSystem.RegisterClickEffect(Mod, "ChromaticBurst", null, null, 20, () => Color.Lerp(Color.White, Main.DiscoColor, 0.5f), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { bool spawnEffects = true; int chromatic = ModContent.ProjectileType <RGBPro>(); float total = 7f; int i = 0; while (i < total) { float hasSpawnEffects = spawnEffects ? 1f : 0f; Vector2 toDir = Vector2.UnitX * 0f; toDir += -Vector2.UnitY.RotatedBy(i * (MathHelper.TwoPi / total)) * new Vector2(10f, 10f); int damageAmount = (int)(damage * 0.33f); damageAmount = damageAmount < 1 ? 1 : damageAmount; Projectile.NewProjectile(source, position, toDir.SafeNormalize(Vector2.UnitY) * 10f, chromatic, damageAmount, 1f, Main.myPlayer, 0f, hasSpawnEffects); i++; spawnEffects = false; } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); DisplayName.SetDefault("Palladium Clicker"); ClickEffect.Regenerate = ClickerSystem.RegisterClickEffect(mod, "Regenerate", "Regenerate", "Grants the Rapid Healing buff, increasing the player's life regeneration", 8, new Color(250, 150, 100, 0), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 24); player.AddBuff(BuffID.RapidHealing, 120, false); for (int i = 0; i < 15; i++) { int num6 = Dust.NewDust(player.position, 20, 20, ModContent.DustType <LoveDust>(), 0f, 0f, 0, Color.White, 1f); Main.dust[num6].noGravity = true; Main.dust[num6].velocity *= 0.75f; int num7 = Main.rand.Next(-50, 51); int num8 = Main.rand.Next(-50, 51); Dust dust = Main.dust[num6]; dust.position.X = dust.position.X + (float)num7; Dust dust2 = Main.dust[num6]; dust2.position.Y = dust2.position.Y + (float)num8; Main.dust[num6].velocity.X = -(float)num7 * 0.075f; Main.dust[num6].velocity.Y = -(float)num8 * 0.075f; } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Rainbolt = ClickerSystem.RegisterClickEffect(Mod, "Rainbolt", null, null, 8, () => Color.Lerp(Color.White, Main.DiscoColor, 0.5f), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { bool spawnEffects = true; for (int k = 0; k < 4; k++) { //Projectile.NewProjectile(source, position, new Vector2(Main.rand.NextFloat(-3f, 3f), Main.rand.NextFloat(-3f, 3f)), ModContent.ProjectileType<RainbowClickerPro>(), (int)(damage * 0.5f), knockBack, player.whoAmI, hasSpawnEffects); Vector2 spawnVelocity = Main.rand.NextVector2Circular(1f, 1f) + Main.rand.NextVector2CircularEdge(3f, 3f); int projType = ProjectileID.FairyQueenMagicItemShot; //This projectile decreases damage by 20% each hit, fixed homing speed of 30 float targetIndex = spawnEffects ? -2f : -1f; //Normally -1f, we intercept it float randomColor = player.miscCounterNormalized % 1f; Projectile.NewProjectile(source, position, spawnVelocity, projType, (int)(damage * 0.5f), knockBack, player.whoAmI, targetIndex, randomColor); spawnEffects = false; } }); if (!Main.dedServ) { glowmask = ModContent.Request <Texture2D>(Texture + "_Glow"); HeldItemLayer.RegisterData(Item.type, new DrawLayerData() { Texture = glowmask, Color = (PlayerDrawSet drawInfo) => new Color(255, 255, 255, 50) * 0.75f }); } }
public override void SetStaticDefaults() { base.SetStaticDefaults(); DisplayName.SetDefault("Cobalt Clicker"); ClickEffect.Haste = ClickerSystem.RegisterClickEffect(mod, "Haste", "Haste", "Grants a jump boost and increased movement speed", 5, new Color(50, 125, 200, 0), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 24); player.AddBuff(ModContent.BuffType <Haste>(), 300, false); for (int i = 0; i < 15; i++) { int num6 = Dust.NewDust(player.position, 20, 20, 56, 0f, 0f, 150, default(Color), 1.25f); Main.dust[num6].noGravity = true; Main.dust[num6].velocity *= 0.75f; int num7 = Main.rand.Next(-50, 51); int num8 = Main.rand.Next(-50, 51); Dust dust = Main.dust[num6]; dust.position.X += num7; Dust dust2 = Main.dust[num6]; dust2.position.Y += num8; Main.dust[num6].velocity.X = -num7 * 0.075f; Main.dust[num6].velocity.Y = -num8 * 0.075f; } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); DisplayName.SetDefault("Witch Clicker"); ClickEffect.WildMagic = ClickerSystem.RegisterClickEffect(mod, "WildMagic", "Wild Magic", "Randomly acts as any possible click effect", 6, new Color(175, 75, 255, 0), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { List <string> excluded = new List <string> { ClickEffect.WildMagic, ClickEffect.Conqueror }; List <string> allowed = new List <string>(); foreach (var name in ClickerSystem.GetAllEffectNames()) { if (!excluded.Contains(name)) { allowed.Add(name); } } if (allowed.Count == 0) { return; } string random = Main.rand.Next(allowed); if (ClickerSystem.IsClickEffect(random, out ClickEffect effect)) { effect.Action?.Invoke(player, position, type, damage, knockBack); } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Curse = ClickerSystem.RegisterClickEffect(Mod, "Curse", null, null, 12, new Color(150, 100, 255), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Vector2 pos = position; int index = -1; for (int i = 0; i < Main.maxNPCs; i++) { NPC npc = Main.npc[i]; if (npc.active && npc.CanBeChasedBy() && npc.DistanceSQ(pos) < 400f * 400f && Collision.CanHit(pos, 1, 1, npc.Center, 1, 1)) { index = i; } } if (index != -1) { Vector2 vector = Main.npc[index].Center - pos; float speed = 6f; float mag = vector.Length(); if (mag > speed) { mag = speed / mag; vector *= mag; } Projectile.NewProjectile(source, pos, vector, ModContent.ProjectileType <ShadowyClickerPro>(), damage, knockBack, player.whoAmI); } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); DisplayName.SetDefault("Captain's Clicker"); ClickEffect.Bombard = ClickerSystem.RegisterClickEffect(mod, "Bombard", "Bombard", "Causes 4 cannonballs to rain from the sky", 12, new Color(255, 225, 50, 0), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 14); for (int k = 0; k < 4; k++) { Vector2 startSpot = new Vector2(Main.MouseWorld.X + Main.rand.Next(-150, 151), Main.MouseWorld.Y - 500 + Main.rand.Next(-25, 26)); Vector2 endSpot = new Vector2(Main.MouseWorld.X + Main.rand.Next(-25, 26), Main.MouseWorld.Y + Main.rand.Next(-25, 26)); Vector2 vector = endSpot - startSpot; float speed = 8f + Main.rand.NextFloat(-1f, 1f); float mag = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y); if (mag > speed) { mag = speed / mag; } vector *= mag; Projectile.NewProjectile(startSpot.X, startSpot.Y, vector.X, vector.Y, ModContent.ProjectileType <CaptainsClickerPro>(), damage, knockBack, player.whoAmI, endSpot.X, endSpot.Y); } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.AutoClick = ClickerSystem.RegisterClickEffect(mod, "AutoClick", null, null, 20, new Color(150, 150, 255), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { player.GetModPlayer <ClickerPlayer>().clickAmount++; Main.PlaySound(2, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 24); player.AddBuff(ModContent.BuffType <AutoClick>(), 300, false); for (int i = 0; i < 15; i++) { int num6 = Dust.NewDust(player.position, 20, 20, 15, 0f, 0f, 255, default(Color), 1.5f); Main.dust[num6].noGravity = true; Main.dust[num6].velocity *= 0.75f; int num7 = Main.rand.Next(-50, 51); int num8 = Main.rand.Next(-50, 51); Dust dust = Main.dust[num6]; dust.position.X += num7; Dust dust2 = Main.dust[num6]; dust2.position.Y += num8; Main.dust[num6].velocity.X = -num7 * 0.075f; Main.dust[num6].velocity.Y = -num8 * 0.075f; } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.HolyNova = ClickerSystem.RegisterClickEffect(mod, "HolyNova", null, null, 12, new Color(255, 225, 0), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Main.PlaySound(SoundID.NPCHit, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 5); for (int u = 0; u < Main.maxNPCs; u++) { NPC target = Main.npc[u]; if (Collision.CanHit(target.Center, 1, 1, Main.MouseWorld, 1, 1) && target.DistanceSQ(Main.MouseWorld) < 350 * 350) { Vector2 vector = target.Center - Main.MouseWorld; float speed = 8f; float mag = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y); if (mag > speed) { mag = speed / mag; } vector *= mag; Projectile.NewProjectile(target.Center.X, target.Center.Y, 0f, 0f, ModContent.ProjectileType <ArthursClickerPro>(), (int)(damage * 0.75f), knockBack, player.whoAmI, 1f, 0f); for (int k = 0; k < 30; k++) { Dust dust = Dust.NewDustDirect(target.Center, 8, 8, 87, vector.X + Main.rand.NextFloat(-1f, 1f), vector.Y + Main.rand.NextFloat(-1f, 1f), 0, default, 1.25f);
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.StingingThorn = ClickerSystem.RegisterClickEffect(mod, "StingingThorn", null, null, 8, new Color(100, 175, 75), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 17); Vector2 pos = Main.MouseWorld; int index = -1; for (int i = 0; i < 200; i++) { NPC npc = Main.npc[i]; if (npc.active && npc.CanBeChasedBy() && Vector2.DistanceSquared(pos, npc.Center) < 400f * 400f && Collision.CanHit(pos, 1, 1, npc.Center, 1, 1)) { index = i; } } if (index != -1) { Vector2 vector = Main.npc[index].Center - pos; float speed = 3f; float mag = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y); if (mag > speed) { mag = speed / mag; } vector *= mag; Projectile.NewProjectile(Main.MouseWorld.X, Main.MouseWorld.Y, vector.X, vector.Y, ModContent.ProjectileType <PointyClickerPro>(), damage, knockBack, player.whoAmI); } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Collision = ClickerSystem.RegisterClickEffect(Mod, "Collision", null, null, 10, new Color(150, 150, 225), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { bool spawnEffects = true; for (int k = 0; k < 8; k++) { float hasSpawnEffects = spawnEffects ? 1f : 0f; Projectile.NewProjectile(source, position.X, position.Y, Main.rand.NextFloat(-2f, 2f), Main.rand.NextFloat(-2f, 2f), ModContent.ProjectileType <MiceClickerPro>(), (int)(damage * 0.75f), knockBack, player.whoAmI, (int)DateTime.Now.Ticks, hasSpawnEffects); spawnEffects = false; } }); if (!Main.dedServ) { glowmask = ModContent.Request <Texture2D>(Texture + "_Glow"); HeldItemLayer.RegisterData(Item.type, new DrawLayerData() { Texture = glowmask, Color = (PlayerDrawSet drawInfo) => new Color(255, 255, 255, 50) * 0.7f }); } }
public override void SetStaticDefaults() { base.SetStaticDefaults(); DisplayName.SetDefault("Space Clicker"); ClickEffect.StarStorm = ClickerSystem.RegisterClickEffect(mod, "StarStorm", "Star Storm", "Causes 3 stars to fall from the sky and explode", 6, new Color(175, 75, 255, 0), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 42); for (int k = 0; k < 3; k++) { Vector2 startSpot = new Vector2(Main.MouseWorld.X + Main.rand.Next(-100, 101), Main.MouseWorld.Y - 500 + Main.rand.Next(-25, 26)); Vector2 endSpot = new Vector2(Main.MouseWorld.X + Main.rand.Next(-25, 26), Main.MouseWorld.Y + Main.rand.Next(-25, 26)); Vector2 vector = endSpot - startSpot; float speed = 5f; float mag = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y); if (mag > speed) { mag = speed / mag; } vector *= mag; Projectile.NewProjectile(startSpot.X, startSpot.Y, vector.X, vector.Y, ModContent.ProjectileType <SpaceClickerPro>(), (int)(damage * 0.75f), knockBack, player.whoAmI, endSpot.X, endSpot.Y); } }); }
public override void SetStaticDefaults() { //Special tooltip set before this normally, but we use lang keys so it's handled automatically base.SetStaticDefaults(); ClickEffect.PhaseReach = ClickerSystem.RegisterClickEffect(mod, "PhaseReach", null, null, 1, new Color(100, 255, 255), null); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); DisplayName.SetDefault("Orichalcum Clicker"); ClickEffect.PetalStorm = ClickerSystem.RegisterClickEffect(mod, "PetalStorm", "Petal Storm", "Causes 5 petal projectiles to be summoned near the player and shoot across the screen", 10, new Color(255, 150, 255, 0), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 24); for (int k = 0; k < 5; k++) { float xChoice = Main.rand.Next(-100, 101); float yChoice = Main.rand.Next(-100, 101); xChoice += xChoice > 0 ? 300 : -300; yChoice += yChoice > 0 ? 300 : -300; Vector2 startSpot = new Vector2(Main.MouseWorld.X + xChoice, Main.MouseWorld.Y + yChoice); Vector2 endSpot = new Vector2(Main.MouseWorld.X + Main.rand.Next(-10, 11), Main.MouseWorld.Y + Main.rand.Next(-10, 11)); Vector2 vector = endSpot - startSpot; float speed = 4f; float mag = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y); if (mag > speed) { mag = speed / mag; } vector *= mag; Projectile.NewProjectile(startSpot.X, startSpot.Y, vector.X, vector.Y, ModContent.ProjectileType <OrichaclumClickerPro>(), (int)(damage * 0.5f), 0f, player.whoAmI, Main.rand.Next(3), 0f); } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); DisplayName.SetDefault("Sinister Clicker"); ClickEffect.Siphon = ClickerSystem.RegisterClickEffect(mod, "Siphon", "Siphon", "Deals a small amount of damage and restores the player's health by 5", 10, new Color(100, 25, 25, 0), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 112); Projectile.NewProjectile(Main.MouseWorld.X, Main.MouseWorld.Y, 0f, 0f, ModContent.ProjectileType <SinisterClickerPro>(), (int)(damage * 0.50f), knockBack, player.whoAmI); for (int i = 0; i < 15; i++) { int num6 = Dust.NewDust(Main.MouseWorld, 20, 20, 5, 0f, 0f, 75, default(Color), 1.5f); Main.dust[num6].noGravity = true; Main.dust[num6].velocity *= 0.75f; int num7 = Main.rand.Next(-50, 51); int num8 = Main.rand.Next(-50, 51); Dust dust = Main.dust[num6]; dust.position.X += num7; Dust dust2 = Main.dust[num6]; dust2.position.Y += num8; Main.dust[num6].velocity.X = -num7 * 0.075f; Main.dust[num6].velocity.Y = -num8 * 0.075f; } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Fritz = ClickerSystem.RegisterClickEffect(Mod, "Fritz", null, null, 3, new Color(100, 100, 100), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { var clickerPlayer = player.GetModPlayer <ClickerPlayer>(); int radius = (int)(95 * clickerPlayer.clickerRadius); if (radius > 350) { radius = 350; } Vector2 offset = player.Center; int tries = 0; do { offset = Vector2.UnitY.RotatedByRandom(MathHelper.TwoPi); offset *= radius * Main.rand.NextFloat(); offset += player.Center; tries++; }while (tries < 100 && !Collision.CanHit(new Vector2(player.Center.X, player.Center.Y - 12), 1, 1, offset, 1, 1)); if (tries >= 100) { return; } Projectile.NewProjectile(source, offset, Vector2.Zero, ModContent.ProjectileType <FaultyClickerPro>(), (int)(damage * 2f), 0f, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.PetalStorm = ClickerSystem.RegisterClickEffect(Mod, "PetalStorm", null, null, 10, new Color(255, 150, 255), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { SoundEngine.PlaySound(SoundID.Item, (int)position.X, (int)position.Y, 24); for (int k = 0; k < 5; k++) { float xChoice = Main.rand.Next(-100, 101); float yChoice = Main.rand.Next(-100, 101); xChoice += xChoice > 0 ? 300 : -300; yChoice += yChoice > 0 ? 300 : -300; Vector2 startSpot = new Vector2(position.X + xChoice, position.Y + yChoice); Vector2 endSpot = new Vector2(position.X + Main.rand.Next(-10, 11), position.Y + Main.rand.Next(-10, 11)); Vector2 vector = endSpot - startSpot; float speed = 4f; float mag = vector.Length(); if (mag > speed) { mag = speed / mag; vector *= mag; } int orichalcum = ModContent.ProjectileType <OrichaclumClickerPro>(); Projectile.NewProjectile(source, startSpot, vector, orichalcum, (int)(damage * 0.5f), 0f, player.whoAmI, Main.rand.Next(Main.projFrames[orichalcum]), 0f); } }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); DisplayName.SetDefault("Spectre Clicker"); Tooltip.SetDefault("Click on an enemy within sight to damage them"); ClickEffect.PhaseReach = ClickerSystem.RegisterClickEffect(mod, "PhaseReach", "Phase Reach", "Damage enemies regardless of location", 1, new Color(100, 255, 255, 0), null); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.StickyHoney = ClickerSystem.RegisterClickEffect(Mod, "StickyHoney", null, null, 1, new Color(255, 175, 0), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position, Vector2.Zero, ModContent.ProjectileType <HoneyGlazedClickerPro>(), 0, 0f, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Siphon = ClickerSystem.RegisterClickEffect(Mod, "Siphon", null, null, 10, new Color(100, 25, 25), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position, Vector2.Zero, ModContent.ProjectileType <SinisterClickerPro>(), (int)(damage * 0.50f), knockBack, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.DustDevil = ClickerSystem.RegisterClickEffect(Mod, "DustDevil", null, null, 10, new Color(220, 185, 120), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position, Vector2.Zero, ModContent.ProjectileType <SandstormClickerPro>(), damage, knockBack, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Conqueror = ClickerSystem.RegisterClickEffect(Mod, "Conqueror", null, null, 15, new Color(100, 255, 200), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position, Vector2.Zero, ModContent.ProjectileType <LordsClickerPro>(), (int)(damage * 2f), 0f, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.SolarFlare = ClickerSystem.RegisterClickEffect(Mod, "SolarFlare", null, null, 10, new Color(200, 75, 0), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position, Vector2.Zero, ModContent.ProjectileType <LihzarhdClickerPro>(), (int)(damage * 0.5f), 0f, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Freeze = ClickerSystem.RegisterClickEffect(mod, "Freeze", null, null, 1, new Color(175, 255, 255), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(Main.MouseWorld.X, Main.MouseWorld.Y, 0f, 0f, ModContent.ProjectileType <FrozenClickerPro>(), 0, 0f, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.SeaSpray = ClickerSystem.RegisterClickEffect(Mod, "SeaSpray", null, null, 15, new Color(160, 230, 200), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position, Vector2.Zero, ModContent.ProjectileType <SeafoamClickerPro>(), 0, knockBack, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.CursedEruption = ClickerSystem.RegisterClickEffect(Mod, "CursedEruption", null, null, 8, new Color(125, 255, 0), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position, Vector2.Zero, ModContent.ProjectileType <CorruptClickerPro>(), damage, knockBack, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Starfall = ClickerSystem.RegisterClickEffect(Mod, "Starfall", null, null, 15, new Color(255, 50, 200), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position.X, position.Y - 500, 0f, 15f, ModContent.ProjectileType <StarryClickerPro>(), (int)(damage * 1.5f), 1f, player.whoAmI, position.X, position.Y); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Dazzle = ClickerSystem.RegisterClickEffect(Mod, "Dazzle", null, null, 8, new Color(200, 50, 255), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position, Vector2.Zero, ModContent.ProjectileType <CrystalClickerPro>(), 0, knockBack, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.BalloonDefense = ClickerSystem.RegisterClickEffect(Mod, "BalloonDefense", null, null, 20, new Color(200, 125, 125), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position.X, position.Y - 500, 0f, 15f, ModContent.ProjectileType <BalloonClickerPro>(), damage, 0f, player.whoAmI); }); }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Inferno = ClickerSystem.RegisterClickEffect(mod, "Inferno", null, null, 8, new Color(255, 125, 0), delegate(Player player, Vector2 position, int type, int damage, float knockBack) { Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 74); Projectile.NewProjectile(Main.MouseWorld.X, Main.MouseWorld.Y, 0f, 0f, ModContent.ProjectileType <RedHotClickerPro>(), 0, knockBack, player.whoAmI); }); }