public override void Unload() { finalizedRegisterCompat = false; ShaderManager.Unload(); ClickerSystem.Unload(); ClickEffect.Unload(); ClickerInterfaceResources.Unload(); AutoClickKey = null; mod = null; }
public override void Unload() { finalizedRegisterCompat = false; ShaderManager.Unload(); ClickerSystem.Unload(); ClickEffect.Unload(); NetHandler.Unload(); ClickerInterfaceResources.Unload(); AutoClickKey = null; AimAssistKey = null; BossBuffImmunity = null; mod = null; }