コード例 #1
0
        public void AdjustMovement(ClickedMovement lastMove)
        {
            switch (lastMove)
            {
            case ClickedMovement.Up:
                if (curColumnIdx <= 0)
                {
                    curColumnIdx = 0;
                }
                else
                {
                    curColumnIdx -= 1;
                }
                break;

            case ClickedMovement.Down:

                if (curColumnIdx >= BattlefieldPathManager.GetInstance.fieldPaths.Count - 1)
                {
                    curColumnIdx = BattlefieldPathManager.GetInstance.fieldPaths.Count - 1;
                }
                else
                {
                    curColumnIdx += 1;
                }

                break;

            case ClickedMovement.Left:

                if (curRowIdx >= BattlefieldPathManager.GetInstance.fieldPaths[curColumnIdx].scenePoints.Count - 1)
                {
                    curRowIdx = BattlefieldPathManager.GetInstance.fieldPaths[curColumnIdx].scenePoints.Count - 1;
                }
                else
                {
                    curRowIdx += 1;
                }
                break;

            case ClickedMovement.Right:

                if (curRowIdx <= 0)
                {
                    curRowIdx = 0;
                }
                else
                {
                    curRowIdx -= 1;
                }
                break;

            default:
                break;
            }
            curCountDelaySelectMove = 0;
            SetPointBehavior();
        }
コード例 #2
0
        public void PlayerTwoControls()
        {
            if (Input.GetKeyDown(KeyCode.Keypad1))
            {
                currentSelectedIdx = 0;
                SetUnitPanelAsSelected(currentSelectedIdx);
            }
            else if (Input.GetKeyDown(KeyCode.Keypad2))
            {
                currentSelectedIdx = 1;
                SetUnitPanelAsSelected(currentSelectedIdx);
            }
            else if (Input.GetKeyDown(KeyCode.Keypad3))
            {
                currentSelectedIdx = 2;
                SetUnitPanelAsSelected(currentSelectedIdx);
            }
            else if (Input.GetKeyDown(KeyCode.Keypad4))
            {
                currentSelectedIdx = 3;
                SetUnitPanelAsSelected(currentSelectedIdx);
            }

            if (Input.GetKeyDown(KeyCode.UpArrow))
            {
                lastClicked = ClickedMovement.Up;
                AdjustMovement(lastClicked);
                startCounting = true;
            }
            else if (Input.GetKeyUp(KeyCode.UpArrow))
            {
                if (lastClicked == ClickedMovement.Up)
                {
                    curCountDelaySelectMove = 0;
                    startCounting           = false;
                    startContinuousShift    = false;
                }
            }
            if (Input.GetKeyDown(KeyCode.DownArrow))
            {
                lastClicked = ClickedMovement.Down;
                AdjustMovement(lastClicked);
                startCounting = true;
            }
            else if (Input.GetKeyUp(KeyCode.DownArrow))
            {
                if (lastClicked == ClickedMovement.Down)
                {
                    curCountDelaySelectMove = 0;
                    startCounting           = false;
                    startContinuousShift    = false;
                }
            }

            if (Input.GetKeyDown(KeyCode.LeftArrow))
            {
                lastClicked = ClickedMovement.Left;
                AdjustMovement(lastClicked);
                startCounting = true;
            }
            else if (Input.GetKeyUp(KeyCode.LeftArrow))
            {
                if (lastClicked == ClickedMovement.Left)
                {
                    curCountDelaySelectMove = 0;
                    startCounting           = false;
                    startContinuousShift    = false;
                }
            }
            if (Input.GetKeyDown(KeyCode.RightArrow))
            {
                lastClicked = ClickedMovement.Right;
                AdjustMovement(lastClicked);
                startCounting = true;
            }
            else if (Input.GetKeyUp(KeyCode.RightArrow))
            {
                if (lastClicked == ClickedMovement.Right)
                {
                    curCountDelaySelectMove = 0;
                    startCounting           = false;
                    startContinuousShift    = false;
                }
            }

            // SUMMON CONTROLS
            if (Input.GetKeyDown(KeyCode.Keypad0))
            {
                SummonUnit();
            }

            if (Input.GetKeyDown(KeyCode.Keypad6))
            {
                if (!leaderSlotHandler.allowSpawning)
                {
                    return;
                }
                SummonLeader();
            }
        }