Inheritance: MonoBehaviour
コード例 #1
0
    public void OnSceneGUI()
    {
        ClickToSpawn CTS = (ClickToSpawn)target;

        if (CTS.SpawnOn)
        {
            int       controlId = GUIUtility.GetControlID(FocusType.Passive);
            SceneView sceneView = SceneView.currentDrawingSceneView;

            Event e = Event.current;
            if ((e.type == EventType.MouseDown) && (e.button == 0))
            {
                Ray        ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
                RaycastHit hit;

                if (Physics.Raycast(ray, out hit, 1000f))
                {
                    CTS.Spawn(hit.point);
                }



                GUIUtility.hotControl = controlId;
                Event.current.Use();
            }
        }
    }
コード例 #2
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        GUILayout.BeginHorizontal();

        ClickToSpawn CTS = (ClickToSpawn)target;

        if (GUILayout.Button("Toggle"))
        {
            CTS.SpawnOn = !CTS.SpawnOn;
            //CTS.Spawn(Vector3.zero);
        }

        GUILayout.EndHorizontal();
    }