/// <summary> /// 根据鼠标按下的位置,更新拷贝的绘制对象(非原件)的选中状态; /// </summary> private void CanvasContext_ClickSelect(object sender, ClickSelectEventArgs e) { var hitPosition = e.HitPosition; if (hitPosition == null) { return; } //若Control键被按下,更新绘制对象(非原件)的选中状态后返回,使得外部继续执行队列; if (CheckIsContrlKeyDown()) { _copiedDrawObjects.ForEach(p => { if (p.PointInObject(hitPosition, CanvasContext.CanvasProxy)) { p.IsSelected = !p.IsSelected; } }); this.RaiseVisualChanged(); } else { e.Cancel = true; } }
private void CanvasContext_ClickSelect(object sender, ClickSelectEventArgs e) { if (CanvasContext == null) { return; } if ((CanvasContext.InputDevice.KeyBoard.ModifierKeys & ModifierKeys.Control) != ModifierKeys.Control) { e.Cancel = true; } }
private void CanvasContext_ClickSelect(object sender, ClickSelectEventArgs e) { if (e.HitedDrawObjects.Length == 1) { return; } if (e.HitedDrawObjects.Length > 1) { var slDrawObject = _drawObjectSelector.SelectOneDrawObject(e.HitedDrawObjects); if (slDrawObject != null) { slDrawObject.IsSelected = true; } e.Cancel = true; } }