public void OnPointerClicked(ClickEventData eventData) { GetComponent <Renderer>().material.color = normalColor; enableClick = false; if (shift && hasShift) { if (shiftKey == KeyCode.None) { if (key <= KeyCode.Z && key >= KeyCode.A) { shiftKey = key - (int)KeyCode.A + 'A'; } else { return; } } keyBoard.ReceiveKey(shiftKey); } else { if (key == KeyCode.None) { return; } keyBoard.ReceiveKey(key); } GetComponent <Renderer>().material.color = focusColor; enableClick = true; }
public void OnPointerDown(ClickEventData eventData) { if (!isPressed) { isPressed = true; } }
public void OnPointerClicked(ClickEventData eventData) { foreach (var item in FindObjectsOfType <ParamTypein>()) { item.enableInput = false; } //transform.parent.parent.parent.GetComponentInChildren<Keyboard>().InputTarget = gameObject; GameObject.Find("HUD").GetComponentInChildren <Keyboard>().InputTarget = gameObject; enableInput = true; }
public void OnPointerClicked(ClickEventData eventData) { if (eventData.selectedObject == null || eventData.selectedObject.layer == LayerMask.GetMask("Environment")) { Debug.Log("Create New Node"); var inventory = GameObject.Find("HUD/Inventory"); inventory.GetComponent <InventoryManager>().CreateNode(); return; } Debug.Log("Clicked"); //eventData.Use(); }
public void OnPointerUp(ClickEventData eventData) { if (isLongPressed) { var inspector = transform.Find("HUD/ParamInspector").gameObject; inspector.SetActive(true); var inspector1 = inspector.GetComponent <Inspector>(); inspector1.TargetObject = gameObject; inspector1.TargetName = gameObject.name; SetInspector(inspector, inspector1.paramInput, inspector1.paramSelect); } isPressed = false; isLongPressed = false; pressDelta = 0f; }
public void OnPointerClicked(ClickEventData eventData) { background.material.color = highLightColor; var typeins = (from i in FindObjectsOfType(typeof(TypeIn)) where i is TypeIn && ((TypeIn)i).IsFocus == true select((TypeIn)i)).ToArray(); foreach (var item in typeins) { //item.OnFocusExit(null); background.material.color = normalColor; text.GetComponent <MyInputField>().enabled = false; isFocus = false; } text.GetComponent <MyInputField>().enabled = true; isFocus = true; }
public void OnPointerUp(ClickEventData eventData) { }
public void OnPointerDown(ClickEventData eventData) { }
public void OnPointerClicked(ClickEventData eventData) { transform.parent.GetComponent <InventoryManager>().MoveToSelectObject(gameObject); }
public void OnPointerClicked(ClickEventData eventData) { onClick.Invoke(); }
public void OnPointerClicked(ClickEventData eventData) { }
public void OnPointerClicked(ClickEventData eventData) { var inventory = GameObject.Find("HUX/Inventory").GetComponent <InventoryManager>(); inventory.NodeSelect(this); }