public void SpaceDropLogic(int num) { Click.Play(); if (num == 0) // start game { SceneManager.LoadScene("_Scene_0"); } if (num == 3) // show space shooter history { SpaceHistoryDropdown.ClearOptions(); LoadSpaceHistoryDropdown(); SpaceHistoryPan.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } else // open configurations or game levels { OpenPannel2 = SpaceFileItems[num]; OpenPannel2.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } }
public void ExitUnblock() { Click.Play(); UnblockUserStatus.text = ""; UnblockPan.SetActive(false); OpenPannel.SetActive(true); }
public void ExitDeleteUser() { Click.Play(); DeleteUserStatus.text = ""; DeleteUserPan.SetActive(false); OpenPannel.SetActive(true); }
public void ChangePassword() // change the current users password { Click.Play(); if (Users.CurrentUser.password == ChangePasswordField.text) // if you try to use the same password { ChangePasswordStatus.color = Color.red; ChangePasswordStatus.text = "Password must be different from your previous password."; } else if (Users.CurrentUser.username == "admin" && ChangePasswordField.text != "") // if you are the admin { ChangePasswordStatus.color = Color.green; ChangePasswordStatus.text = "admin password has been changed!"; Users.ChangePassword(ChangePasswordField.text); } else if (ChangePasswordField.text != "" && Users.CurrentUser.username != "admin") // if you arnt the admin { Users.ChangePassword(ChangePasswordField.text); ChangePasswordStatus.color = Color.green; ChangePasswordStatus.text = "Successfully changed password!"; } else // if you dont put anything in the input field { ChangePasswordStatus.color = Color.red; ChangePasswordStatus.text = "Password must contain at least one character."; } }
public void ClickReturnWave() { Click.Play(); WaveNumManager.WaveNum = 0; WaveEnemyManager.killCount = 0; StartCoroutine(SceneChenge(0)); }
public void ExitDisplay() { Click.Play(); Backroundimage.sprite = preview.sprite; // change the BG on exit DisplayPan.SetActive(false); OpenPannel.SetActive(true); }
public void ExitCreateUser() { Click.Play(); NewUserStatus.text = ""; CreateUserPan.SetActive(false); OpenPannel.SetActive(true); }
private async void submitButton_Click(object sender, RoutedEventArgs e) { // if checkbox and field is validate if ((nameValid == true) && (emailValid == true) && (contactValid == true) && (checkboxValid == true) && !emailDuplicate && !contactDuplicate) { Click.Play(); submitButton.IsEnabled = false; SubmitIMG.Scale(scaleX: 1.3f, scaleY: 1.3f, centerX: 0f, centerY: 0, duration: 200, delay: 0, easingType: EasingType.Default).Start(); await System.Threading.Tasks.Task.Delay(200); SubmitIMG.Scale(scaleX: 1, scaleY: 1f, centerX: 0f, centerY: 0f, duration: 200, delay: 0, easingType: EasingType.Default).Start(); AppCommunicator.WriteLinesToFile("PlayerData.txt", new string[] { nameField.Text, emailField.Text, contactField.Text, "0", "0000-00-00", "0", "Panel01", System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss").ToString(), "no" }); // email , voucher_code, redeem_code, created_at, is_sync AppCommunicator.WriteLinesToFile("VoucherDistributionData.txt", new string[] { emailField.Text, "PEDIASURE", emailField.Text, System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss").ToString(), "no" }); AppCommunicator.SaveData(); await System.Threading.Tasks.Task.Delay(1600); Frame.Navigate(typeof(Pages.Webpage)); } else { ShowWarning(); } }
public void selectPlayer2() { player2IsAvailable = PlayerPrefs.GetInt("Player2", 0); if (player2IsAvailable == 1) { currentPlayer = 2; Click.Play(); PlayerPrefs.SetInt("Player", 2); Player1BtnTXT.text = "1"; Player2BtnTXT.text = "USED"; } else if (player2IsAvailable == 0) { if (MyCoin >= 300) { Buy.Play(); MyCoin = MyCoin - 300; PlayerPrefs.SetInt("Player2", 1); Player2BtnTXT.text = "USE"; player2IsAvailable = PlayerPrefs.GetInt("Player2", 0); } else { Wrong.Play(); StartCoroutine(NotificationFailed()); } } }
public void ExitChangePass() { Click.Play(); ChangePasswordStatus.text = ""; ChangePassPan.SetActive(false); OpenPannel.SetActive(true); }
public void BackToDefaultPanel() { DefaultPanel.SetActive(true); ShopPanel.SetActive(false); ControlPanel.SetActive(false); Click.Play(); }
public void Logout() // logout to login screen and youre time spent is logged into the system { Users.CurrentUser.Logins.Add(new SessionLogObject()); Users.DumpUsers(); Click.Play(); PlayerPrefs.DeleteAll(); SceneManager.LoadScene("LoginScene"); }
public void UnblockUser() //unblock user in system { Click.Play(); Users.UnblockUser(BlockedList.options[BlockedList.value].text); UnblockUserStatus.color = Color.green; UnblockUserStatus.text = "Unblocked user!"; BlockedList.options.Remove(BlockedList.options[BlockedList.value]); BlockedList.value = 0; }
public void ExitSpacePannel() { Click.Play(); Border.SetActive(false); OpenPannel2.SetActive(false); CopyText.SetActive(true); CreatedByText.SetActive(true); MainText.SetActive(true); LogoutButton.SetActive(true); CopyBG.SetActive(true); }
public void ExitSpaceHistory() { Click.Play(); Border.SetActive(false); SpaceHistoryPan.SetActive(false); CopyText.SetActive(true); CreatedByText.SetActive(true); MainText.SetActive(true); LogoutButton.SetActive(true); CopyBG.SetActive(true); }
public void selectPlayer1() { currentPlayer = 1; PlayerPrefs.SetInt("Player", 1); Player1BtnTXT.text = "USED"; Click.Play(); if (player2IsAvailable == 1) { Player2BtnTXT.text = "USE"; } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { envolope.gameObject.SetActive(false); Ambience.Stop(); canvas.gameObject.SetActive(true); Click.Play(); Invoke("ChangeLevel", 2.0f); } }
public void DeleteuserButton() { Click.Play(); UserList.options.Clear(); foreach (User user in Users.GetUsers().Values) { UserList.options.Add(new Dropdown.OptionData() { text = user.username }); } OpenPannel.SetActive(false); DeleteUserPan.SetActive(true); }
private async void Button_Click(object sender, RoutedEventArgs e) { NextButton.IsEnabled = false; Click.Play(); NextButton.Scale(scaleX: 1.3f, scaleY: 1.3f, centerX: 0, centerY: 0, duration: 200, delay: 0, easingType: EasingType.Default).Start(); await System.Threading.Tasks.Task.Delay(200); NextButton.Scale(scaleX: 1, scaleY: 1f, centerX: 0, centerY: 0, duration: 200, delay: 0, easingType: EasingType.Default).Start(); await System.Threading.Tasks.Task.Delay(1600); Frame.Navigate(typeof(Registration)); }
public static void playSound(string clip) { switch (clip) { case "Bonus": Bonus.Play(); break; case "Click": Click.Play(); break; } }
public void UnblockButton() { Click.Play(); BlockedList.options.Clear(); foreach (User user in Users.GetUsers().Values) { if (user.status == "blocked") { BlockedList.options.Add(new Dropdown.OptionData() { text = user.username }); } } OpenPannel.SetActive(false); UnblockPan.SetActive(true); }
public void ExitSpaceGameLevelsPannel() { int NumofEisGood = 0; int ScoreisGood = 0; if (BronzeLevel.NumofE < SilverLevel.NumofESilver && SilverLevel.NumofESilver < GoldLevel.NumofEGold) { NumofEisGood = 1; } else { NumofEisGood = 0; } if (BronzeLevel.ScoreToWin < SilverLevel.ScoreToWinSilver && SilverLevel.ScoreToWinSilver < GoldLevel.ScoreToWinGold) { ScoreisGood = 1; } else { ScoreisGood = 0; } if (ScoreisGood == 1 && NumofEisGood == 1) { Click.Play(); Border.SetActive(false); OpenPannel2.SetActive(false); CopyText.SetActive(true); CreatedByText.SetActive(true); MainText.SetActive(true); LogoutButton.SetActive(true); CopyBG.SetActive(true); } else { SpaceErrorPan.SetActive(true); SpaceLevelsExitButton.interactable = false; } }
public void FileDropLogic(int num) { Click.Play(); if (num == 0 && Users.CurrentUser.username != "admin") // if you are not the admin accessing user accounts { CreateUserMenuButton.interactable = false; DeleteUserMenuButton.interactable = false; UnBlockUserMenuButton.interactable = false; } if (num == 3) // if you are exiting the game { Users.CurrentUser.Logins.Add(new SessionLogObject()); Users.DumpUsers(); Application.Quit(); PlayerPrefs.DeleteAll(); } if (num == 2) // if you click on the history item { HistoryDropdown.ClearOptions(); if (Users.CurrentUser.username != "admin") // if you are not the admin { LoadHistoryDropdown(); // load the non-admin history } else // if you are the admin { LoadHistoryDropdownAdmin(); // load the admin history } } OpenPannel = FileItems[num]; OpenPannel.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); }
public void DeleteUser() // delete user from system { Click.Play(); string selectedUser = UserList.options[UserList.value].text; if (selectedUser == "admin") { DeleteUserStatus.color = Color.red; DeleteUserStatus.text = "Cannot delete admin user!"; } else { Users.DeleteUser(selectedUser); DeleteUserStatus.color = Color.green; DeleteUserStatus.text = "Deleted user."; UserList.options.Remove(UserList.options[UserList.value]); UserList.value = 0; } }
public void AppleDropLogic(int num) { Click.Play(); if (num == 1) // show Apple picker history { LoadHistoryDropdownApple(); AppleHistoryPan.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } else // start game { SceneManager.LoadScene("ApplePickerGame"); } }
public void RPSDropLogic(int num) { Click.Play(); if (num == 1) // show rock paper scissors history { LoadHistoryDropdownRPS(); RPSHistoryPan.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } else // start game { SceneManager.LoadScene("SinglePlayer"); } }
public void MemDropLogic(int num) { Click.Play(); if (num == 1) // show memory game history { LoadHistoryDropdownMem(); MemHistoryPan.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } else // start game { SceneManager.LoadScene("MemMainMenu"); } }
public void CreateUser() // create user in system { Click.Play(); if (Users.ContainsUser(CreateUserField.text)) // if the user is already in system { NewUserStatus.color = Color.red; NewUserStatus.text = "User already exists."; } else if (CreateUserField.text == "") // if input is empty { NewUserStatus.color = Color.red; NewUserStatus.text = "Username must consist of at least one character."; } else // if everything went well { Users.AddUser(CreateUserField.text); NewUserStatus.color = Color.green; NewUserStatus.text = "User was created Successfully!"; } }
public void ClickReturn() { Click.Play(); MyScoreManager.score = 0; StartCoroutine(SceneChenge(0)); }
public void ClickContinue() { Click.Play(); MyScoreManager.score = 0; StartCoroutine(SceneChenge(1)); }