コード例 #1
0
ファイル: PlayerCamera.cs プロジェクト: Ritsuok/Sprint3
    // Use this for initialization
    void Start()
    {
        mainCamera = GameObject.Find ("Camera").GetComponent<Camera>();
        mainCamera.enabled = true;
        subCamera = gameObject.GetComponent<Camera>();
        subCamera.enabled = false;
        lookTransform = GameObject.Find ("LookAtPlayer").transform;
        goalTransform = GameObject.FindGameObjectWithTag ("Goal").transform;
        //cameraの最初の座標を取得
        subCameraVect3 = transform.localPosition;

        transform.LookAt (lookTransform);

        clearedObj = GameObject.Find ("TextCleared");
        clearedUi = clearedObj.GetComponent<ClearedUi> ();
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        mainCamera = GameObject.Find ("Camera").GetComponent<Camera>();

        //フラグ格納
        goakFlag = GameObject.Find ("FlagObject");
        boxsFlag = GameObject.Find ("BFlag");
        boxsFlag.SetActive (false);
        //

        mainCamera.enabled = true;
        subCamera = gameObject.GetComponent<Camera>();
        subCamera.enabled = false;
        //lookTransform = GameObject.Find ("LookAtPlayer").transform;
        goalTransform = GameObject.FindGameObjectWithTag ("Goal").transform;
        //cameraの最初の座標を取得
        subCameraVect3 = transform.localPosition;
        clearedObj = GameObject.Find ("PanelCleared");
        clearedUi = clearedObj.GetComponent<ClearedUi> ();
    }