// Use this for initialization void Start() { mainCamera = GameObject.Find ("Camera").GetComponent<Camera>(); mainCamera.enabled = true; subCamera = gameObject.GetComponent<Camera>(); subCamera.enabled = false; lookTransform = GameObject.Find ("LookAtPlayer").transform; goalTransform = GameObject.FindGameObjectWithTag ("Goal").transform; //cameraの最初の座標を取得 subCameraVect3 = transform.localPosition; transform.LookAt (lookTransform); clearedObj = GameObject.Find ("TextCleared"); clearedUi = clearedObj.GetComponent<ClearedUi> (); }
// Use this for initialization void Start() { mainCamera = GameObject.Find ("Camera").GetComponent<Camera>(); //フラグ格納 goakFlag = GameObject.Find ("FlagObject"); boxsFlag = GameObject.Find ("BFlag"); boxsFlag.SetActive (false); // mainCamera.enabled = true; subCamera = gameObject.GetComponent<Camera>(); subCamera.enabled = false; //lookTransform = GameObject.Find ("LookAtPlayer").transform; goalTransform = GameObject.FindGameObjectWithTag ("Goal").transform; //cameraの最初の座標を取得 subCameraVect3 = transform.localPosition; clearedObj = GameObject.Find ("PanelCleared"); clearedUi = clearedObj.GetComponent<ClearedUi> (); }