private void handleEnterAmount(Player player, Packet packet) { if (player.getTemporaryAttribute("interfaceVariable") == null) { player.getPackets().sendMessage("An error occured, please try again."); return; } EnterVariable var = (EnterVariable)player.getTemporaryAttribute("interfaceVariable"); int craftType = (int)(player.getTemporaryAttribute("craftType") == null ? -1 : (int)player.getTemporaryAttribute("craftType")); // 'Category' of item to craft int amount = packet.readInt(); switch (var.getInterfaceId()) { case 675: // Jewellery crafting Jewellery.makeJewellery(player, var.getSlot(), amount, true); break; case 304: // Dragonhide crafting. int leatherType = (int)(player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int)player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft. switch (var.getSlot()) { case 0: if (leatherType != -1) { Leather.craftDragonHide(player, 1, 0, leatherType, true); // Body break; } else if (craftType == 6) // Ball of wool { Spinning.craftSpinning(player, amount, 0, true); break; } break; case 1: if (craftType == 6) // Bowstring { Spinning.craftSpinning(player, amount, 1, true); break; } break; case 2: if (craftType == 6) // Crossbow string { Spinning.craftSpinning(player, amount, 2, true); break; } break; case 4: Leather.craftDragonHide(player, 1, 4, leatherType, true); // Vambraces break; case 8: Leather.craftDragonHide(player, 1, 8, leatherType, true); // Chaps break; } break; case 303: switch (var.getSlot()) { case 120: // Unholy symbol Silver.newSilverItem(player, amount, var.getSlot(), true); break; case 121: // Tiara Silver.newSilverItem(player, amount, var.getSlot(), true); break; } break; case 154: // Craft normal leather. if (var.getSlot() >= 28 && var.getSlot() <= 34) { Leather.craftNormalLeather(player, var.getSlot(), amount, true); break; } break; case 542: // Glassblowing. switch (var.getSlot()) { case 40: // Make X beer glass. Glass.craftGlass(player, amount, 0, true); break; case 41: // Make X candle lantern. Glass.craftGlass(player, amount, 1, true); break; case 42: // Make X oil lamp. Glass.craftGlass(player, amount, 2, true); break; case 38: // Make X vial. Glass.craftGlass(player, amount, 3, true); break; case 44: // Make X Fishbowl Glass.craftGlass(player, amount, 4, true); break; case 39: // Make X orb. Glass.craftGlass(player, amount, 5, true); break; case 43: // Make X lantern lens Glass.craftGlass(player, amount, 6, true); break; case 45: // Make X dorgeshuun light orb. Glass.craftGlass(player, amount, 7, true); break; } break; case 763: // Bank inventory - X. player.getBank().setLastXAmount(amount); player.getBank().deposit(var.getSlot(), amount); player.getBank().refreshBank(); break; case 762: // Bank - X. player.getBank().setLastXAmount(amount); player.getBank().withdraw(var.getSlot(), amount); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade X. if (player.getTrade() != null) { player.getTrade().tradeItem(var.getSlot(), amount); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(var.getSlot(), amount); break; } break; case 631: if (player.getDuel() != null) { player.getDuel().removeItem(var.getSlot(), amount); break; } break; case 335: // Trade/stake interface - remove X. player.getTrade().removeItem(var.getSlot(), amount); break; case 620: // Shop - buy X. player.getShopSession().buyItem(var.getSlot(), amount); break; case 105: //Grand Exchange custom quantity and price inputs. switch (var.getSlot()) { case 0: //custom enter quantity player.getGESession().setCustomAmount(amount); break; case 1: //custom enter per price player.getGESession().setCustomPrice(amount); break; } break; case 305: // What would you like to make? - 4 options if (player.getTemporaryAttribute("fletchType") == null) { return; } int logType = (int)player.getTemporaryAttribute("fletchType"); switch (var.getSlot()) { case 0: MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 2: MakeBows.cutLog(player, amount, 0, 2, false, true); break; case 3: MakeBows.cutLog(player, amount, 0, 3, false, true); break; } break; case 306: // What would you like to make? - 5 options switch (var.getSlot()) { case 0: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 1: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 2: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 3: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 4: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; } break; case 309: // What would you like to make - 1 option if (var.getSlot() >= 50 && var.getSlot() <= 60) // Cut gem { Jewellery.cutGem(player, craftType, amount, true); break; } else if (var.getSlot() >= 100 && var.getSlot() <= 110) // String amulet { Jewellery.stringAmulet(player, craftType, amount, true); break; } switch (var.getSlot()) { case 0: MakeXbow.createXbow(player, amount, (int)(player.getTemporaryAttribute("bowType2") == null ? -1 : (int)player.getTemporaryAttribute("bowType2")), (bool)(player.getTemporaryAttribute("stringingBow") == null ? false :(bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, (int)(player.getTemporaryAttribute("fletchType") == null ? -1 : (int)player.getTemporaryAttribute("fletchType")), (int)(player.getTemporaryAttribute("bowType") == null ? -1 : (int)player.getTemporaryAttribute("bowType")), true, true); break; case 2: Herblore.grindIngredient(player, amount, true); break; case 3: Herblore.makeUnfinishedPotion(player, amount, true); break; case 4: Herblore.completePotion(player, amount, true); break; case 5: Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null); break; case 6: MakeAmmo.makeBoltTip(player, (int)(player.getTemporaryAttribute("boltTips") == null ? -1 : (int)player.getTemporaryAttribute("boltTips")), amount, true); break; } break; case 311: // Smelting interface switch (var.getSlot()) { case 13: // Bronze Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 17: // Blurite Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 21: // Iron Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 25: // Silver Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 29: // Steel Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 33: // Gold Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 37: // Mithril Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 41: // Adamant Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 45: // Rune Smelting.smeltOre(player, var.getSlot(), true, amount); break; } break; case 300: // Smithing interface. if (player.getTemporaryAttribute("smithingItem") == null) { return; } SmithBar item = (SmithBar)player.getTemporaryAttribute("smithingItem"); if (item != null) { item.setAmount(amount); } Smithing.smithItem(player, var.getSlot(), amount, false); break; } player.removeTemporaryAttribute("interfaceVariable"); }