public void ConfiguresTheAttacksBasedOnAttributesOfTheCharacter() { var sorcerer = CharacterTestTemplates.Sorcerer(); var claws = new Claws(); sorcerer.Add(claws); Assert.Equal(2, claws.NumberOfAttacks); Assert.Equal(2, claws.CriticalModifier.TotalValue); Assert.Equal(20, claws.CriticalThreat); Assert.Equal(AttackTypes.Special, claws.AttackType); Assert.Equal(0, claws.SaveDC); Assert.Equal(0, claws.Range); Assert.Equal(3, claws.RoundsPerDay); sorcerer.AbilityScores.SetScore(AbilityScoreTypes.Charisma, 16); Assert.Equal(6, claws.RoundsPerDay); Assert.Equal("1d4", claws.Damage.ToString()); sorcerer.AbilityScores.SetScore(AbilityScoreTypes.Strength, 16); Assert.Equal("1d4+3", claws.Damage.ToString()); Assert.Equal(3, claws.AttackBonus.TotalValue); Assert.Equal("2 claws +3 (1d4+3) 6 rounds/day", claws.DisplayString()); }
public PhaseVisualizationController(DatabaseConnector databaseConnector, IViewPhaseVisualizations phaseVisualizationView) { Claws.NotNull(() => databaseConnector); Claws.NotNull(() => phaseVisualizationView); this.databaseConnector = databaseConnector; this.phaseVisualizationView = phaseVisualizationView; }
public DatabaseController(IViewDatabases databaseView, DatabaseConnector databaseConnector) { Claws.NotNull(() => databaseView); Claws.NotNull(() => databaseConnector); this.databaseView = databaseView; this.databaseConnector = databaseConnector; }
public WordBuilder(WordAnalyzer wordAnalyzer, int?seed = null) { Claws.NotNull(() => wordAnalyzer); this.wordAnalyzer = wordAnalyzer; this.random = seed == null ? new Random() : new Random(seed.Value); this.BuildChoiceArrays(); }
private static void ReleaseEnergy(ExperimentTurn experimentTurn, OrganismState organismState, decimal delta) { Claws.AtLeast(() => delta, 0); delta = Math.Min(delta, organismState.Health); organismState.Health -= delta; experimentTurn.ExtraEnergy += delta; }
private static void AbsorbEnergy(ExperimentTurn experimentTurn, OrganismState organismState, decimal delta) { Claws.AtLeast(() => delta, 0); delta = Math.Min(delta, Math.Min(experimentTurn.ExtraEnergy, 1 - organismState.Health)); experimentTurn.ExtraEnergy -= delta; organismState.Health += delta; }
public void AttackDamageIsBasedOnSizeOfCharacter() { var sorcerer = CharacterTestTemplates.Sorcerer(); var claws = new Claws(); sorcerer.Add(claws); sorcerer.Size.SetSize(CharacterSize.Small, 10, 10); Assert.Equal("1d3", claws.Damage.ToString()); }
public void FireDamageAddedAtEleventh() { var sorcerer = CharacterTestTemplates.Sorcerer(); var claws = new Claws(); sorcerer.Add(claws); sorcerer.SetLevel(11); Assert.Contains("1d6 fire", claws.DisplayString()); }
public void MagicalAtFifthLevel() { var sorcerer = CharacterTestTemplates.Sorcerer(); var claws = new Claws(); sorcerer.Add(claws); sorcerer.SetLevel(5); Assert.Contains("magical", claws.DisplayString()); }
public void DamageIncreasesAt7ThLevel() { var sorcerer = CharacterTestTemplates.Sorcerer(); var claws = new Claws(); sorcerer.Add(claws); sorcerer.SetLevel(7); Assert.Equal("1d6", claws.Damage.ToString()); }
public ExperimentController(IViewExperiments experimentView, DatabaseConnector databaseConnector, ISimulateExperiments experimentSimulator) { Claws.NotNull(() => experimentView); Claws.NotNull(() => databaseConnector); Claws.NotNull(() => experimentSimulator); this.experimentView = experimentView; this.databaseConnector = databaseConnector; this.experimentSimulator = experimentSimulator; }
public static bool IsWeapon(string itemBase) { if (Bows.Contains(itemBase)) { return(true); } if (Claws.Contains(itemBase)) { return(true); } if (OneHandedAxes.Contains(itemBase)) { return(true); } if (OneHandedMaces.Contains(itemBase)) { return(true); } if (OneHandedSwords.Contains(itemBase)) { return(true); } if (TwoHandedAxes.Contains(itemBase)) { return(true); } if (TwoHandedMaces.Contains(itemBase)) { return(true); } if (TwoHandedSwords.Contains(itemBase)) { return(true); } if (Sceptres.Contains(itemBase)) { return(true); } if (Daggers.Contains(itemBase)) { return(true); } if (Staves.Contains(itemBase)) { return(true); } if (Wands.Contains(itemBase)) { return(true); } return(false); }
public static void BridgeDemo() { CharachterClass Paladin = new Paladin(); CharachterClass Assasin = new Assasin(); CharachterClass Wizzard = new Wizzard(); IWeapon Staff = new Staff(); IWeapon Sword = new Sword(); IWeapon Claws = new Claws(); Staff.GiveBonus(Wizzard); Sword.GiveBonus(Paladin); Claws.GiveBonus(Assasin); Claws.GiveBonus(Wizzard); }
public void DraconicBloodlineDoesBonusDamageOfType() { var sorcerer = CharacterTestTemplates.Sorcerer(); var draconic = new Mock <IDraconicBloodline>(); var dragonType = new DragonType(); dragonType.EnergyType = "cold"; draconic.Setup(x => x.DragonType).Returns(dragonType); sorcerer.Add(draconic.Object); var claws = new Claws(); sorcerer.Add(claws); sorcerer.SetLevel(11); Assert.Contains("1d6 cold", claws.DisplayString()); }
public ProgramController(ProgramView programView, DatabaseConnector databaseConnector, DatabaseController databaseController, ExperimentController experimentController, PhaseVisualizationController phaseVisualizationController) { Claws.NotNull(() => programView); Claws.NotNull(() => databaseConnector); Claws.NotNull(() => databaseController); Claws.NotNull(() => experimentController); Claws.NotNull(() => phaseVisualizationController); this.programView = programView; this.databaseConnector = databaseConnector; this.databaseController = databaseController; this.experimentController = experimentController; this.phaseVisualizationController = phaseVisualizationController; }
public static string GetItemType(string itemBase) { if (Bows.Contains(itemBase)) { return("Bow"); } if (Claws.Contains(itemBase)) { return("Claw"); } if (OneHandedAxes.Contains(itemBase)) { return("One Hand Axe"); } if (OneHandedMaces.Contains(itemBase)) { return("One Hand Mace"); } if (OneHandedSwords.Contains(itemBase)) { return("One Hand Sword"); } if (TwoHandedAxes.Contains(itemBase)) { return("Two Hand Axe"); } if (TwoHandedMaces.Contains(itemBase)) { return("Two Hand Mace"); } if (Sceptres.Contains(itemBase)) { return("Sceptre"); } if (Daggers.Contains(itemBase)) { return("Dagger"); } if (Staves.Contains(itemBase)) { return("Staff"); } if (Belts.Contains(itemBase)) { return("Belt"); } if (Amulets.Contains(itemBase)) { return("Amulet"); } if (Rings.Contains(itemBase)) { return("Ring"); } if (Boots.Contains(itemBase)) { return("Boots"); } if (Gloves.Contains(itemBase)) { return("Gloves"); } if (BodyArmors.Contains(itemBase)) { return("Body Armour"); } if (Wands.Contains(itemBase)) { return("Wand"); } if (Helmets.Contains(itemBase)) { return("Helmet"); } if (Shields.Contains(itemBase)) { return("Shield"); } if (Jewels.Contains(itemBase)) { return("Jewel"); } if (itemBase == "Gem") { return(itemBase); } if (Quivers.Contains(itemBase)) { return("Quiver"); } return("No type found"); }
public ExperimentSimulator(DatabaseConnector databaseConnector) { Claws.NotNull(() => databaseConnector); this.databaseConnector = databaseConnector; }