public void CreateGame(String fileName) { parser = new TajParser(); GameEnded = false; flashLight = false; GameLost = false; if(fileName.IndexOf("Levels" + Path.DirectorySeparatorChar) != 0) { fileName = "Levels" + Path.DirectorySeparatorChar + fileName; } //code to load in world world = new WorldRenderer(SaveFileSystem.LoadObjectFromFile<World>(fileName, new GameLoader())); this.parser.SetCustomHandler(this); game = new ClassicTetrisGame(); game.SetEventLink(this); parser.Parse(Start); }
public void SetGame(ClassicTetrisGame game) { this.game = game; this.game.SetEventLink(this); }
private void BuildTetris() { ClassicTetrisGame game = new ClassicTetrisGame(); game.SetX((int)variablesToBuild.Peek()["X"]); game.SetY((int)variablesToBuild.Peek()["Y"]); game.SetPiece((string)variablesToBuild.Peek()["Piece"]); game.SetColor((byte)variablesToBuild.Peek()["Color"]); game.SetBoard((ByteBoard)variablesToBuild.Peek()["TheBoard"]); game.SetFlashLight((bool)variablesToBuild.Peek()["Flashlight"]); if((byte)variablesToBuild.Peek()["Mode"] == 1) { game.SetClusterMode((byte)variablesToBuild.Peek()["Low"], (byte)variablesToBuild.Peek()["High"]); } else if ((byte)variablesToBuild.Peek()["Mode"] == 2) { game.SetRowMode(); } else { game.SetClassicMode(); } game.SetPowerUp((bool)variablesToBuild.Peek()["PowerUp"]); game.ClearPieces(); game.AddPieces(convertArray<String>((object[])variablesToBuild.Peek()["Pieces"])); buildStack.Push(game); currentClass.Pop(); variablesToBuild.Pop(); }