protected void GetSpeedData() { PersonaSpeed speedtable = ClassicLevelTable.GetSpeedTable(GameManager.Instance.Level); _normalSpeedMod = speedtable.GhostSpeedNormal; _tunnelSpeedMod = speedtable.GhostTunnelSpeed; _frightSpeedMod = speedtable.GhostSpeedFright; }
protected override void Awake() { base.Awake(); PersonaSpeed speedTable = ClassicLevelTable.GetSpeedTable(GameManager.Instance.Level); _speedModNormal = speedTable.PacManSpeedNormal; _speedModFright = speedTable.PacManSpeedFright; CheckDirection(Direction.Left, _myTrans.position); }