void Start() { //Create a mesh filter while also assigning it as a variable to get the mesh property MeshFilter meshFilter = gameObject.AddComponent <MeshFilter> (); //Create a mesh renderer so we can actually display the mesh gameObject.AddComponent <MeshRenderer> (); //Set the mesh object to be that of the mesh from the mesh filter mesh = meshFilter.mesh; //Set a random material Object[] loadedMaterials = Resources.LoadAll("Materials"); gameObject.GetComponent <Renderer> ().material = (Material)loadedMaterials [Random.Range(0, loadedMaterials.Length - 2)]; windscreen = FindObjectOfType <Classic5Windscreen> (); CreateMesh(); }
void CreateClassicWindow() { //Get the classic car model windscreen script Classic5Windscreen classicWindscreen = GameObject.Find("Classic5Windscreen").GetComponent <Classic5Windscreen> (); //Assign the mesh vertices mesh.vertices = new Vector3[] { classicWindscreen.mesh.vertices [2], classicWindscreen.mesh.vertices [3], classicWindscreen.mesh.vertices [7], classicWindscreen.mesh.vertices [5] }; //Assign the mesh triangles mesh.triangles = new int[] { 0, 2, 1, 2, 3, 1 }; //Calculate the normals of the mesh fom the triangles mesh.RecalculateNormals(); }