void Awake() { _instance = this; Rules = new Classic(); //States = new int[(int)CellCount.x, (int)CellCount.y]; //lastProcessedStates = new int[(int)CellCount.x, (int)CellCount.y]; for (int i = 0; i < CellCount.x; i++) { for (int j = 0; j < CellCount.y; j++) { int s = Rules.getRandomCell(); States.Add(new Vector2(i, j), s); lastProcessedStates.Add(new Vector2(i, j), s); //States[i, j] = s; //lastProcessedStates[i, j] = s; } } incrementCurrentGeneration(); }