private void Start() { cl_Firebase = new Class_Firebase(); if (cl_Firebase.Get_FirebaseAuth_Login()) { t_DisplayName.text = cl_Firebase.Get_FirebaseAuth_DisplayName(); } cl_Scene = new Class_Scene(true); }
//Method private void Start() { cl_Firebase = new Class_Firebase(); cl_Scene = new Class_Scene(); s_Room = cl_Scene.Get_PlayerPrefs_String("_RoomName"); s_ID = cl_Scene.Get_PlayerPrefs_String("_GameID"); s_Type = cl_Scene.Get_PlayerPrefs_String("_GameType"); i_Sheep = cl_Scene.Get_PlayerPrefs_Int("_GameSheep"); l_Game_ID = new List <string>(); l_Game_Name = new List <string>(); l_Game_Load = new List <string>(); }
//Method private void Start() { cl_Firebase = new Class_Firebase(); cl_Scene = new Class_Scene(); //Get if ME is WOLF b_Wolf = (cl_Scene.Get_PlayerPrefs_String("_RoomType") == "Wolf"); //Get Room Name s_Room = cl_Scene.Get_PlayerPrefs_String("_RoomName"); t_Room.text = s_Room; l_Room_ID = new List <string>(); l_Room_Name = new List <string>(); l_Room_Type = new List <string>(); }