public void SpawnEnemy() { mSpawn = true; int i, j; if (Class_NetworkClient.GetInst().mMyUserInfo.mUserName == Class_NetworkClient.GetInst().mRoomMaster) { for (i = -52; i <= -50; i++) { for (j = 45; j < 55; j++) { Class_Enemy tEnemy = Instantiate <Class_Enemy>(mEnemy, new Vector3(i, 0, j), Quaternion.identity); mEnemys.Add(tEnemy); j++; } i++; } } else { for (i = 33; i <= 35; i++) { for (j = 40; j < 50; j++) { Class_Enemy tEnemy = Instantiate <Class_Enemy>(mEnemy, new Vector3(j, 0, i), Quaternion.identity); j++; } i++; } } }
public void SpawnEnemy(Class_Enemy Enemy) { //if basic if (Enemy.type == 0) { Instantiate(basic, Enemy.spawnLocation, temp); } }
void Start() { mEnemy = Resources.Load <Class_Enemy>("Prefabs/PFEnemy"); }