public void BasicClassTest() { var source = "class Test Deprecated Transient; \n" + "var enum ETestnumeration {\n" + " TEST_value1,\n" + " TEST_value2,\n" + " TEST_value3,\n" + "} inlineNumeration, testnum2;\n" + "var private deprecated int X; \n" + "VAR INT Y, Z; \n" + "var ETestnumeration testnum;\n" + "struct transient testStruct\n" + "{ var float a, b, c; };\n" + "var private struct transient twoStruct extends testStruct\n" + "{\n" + " var etestnumeration num;\n" + "} structA, structB;\n" + "function float funcB( testStruct one, float two ) \n" + "{\n" + " local float c;" + " one.a = 1.3 * c;" + " while (true)" + " {" + " c = c - c - c;" + " }" + " if (false) {" + " switch(one.a) {" + " case one.a:" + " c = one.a;" + " break;" + " case 1.2:" + " case 1.3:" + " c = c + 0.5;" + " break;" + " default:" + " c = 6.6;" + " }" + " }" + " return one.a + 0.33 * (0.66 + 0.1) * 1.5;\n" + "}\n" + "private simulated function float MyFunc( out testStruct one, coerce optional float two ) \n" + "{\n" + " return one.b + funcB(one, two);\n" + "}\n" + "auto state MyState\n" + "{\n" + "ignores MyFunc;\n" + "function StateFunc()\n" + "{\n" + "}\n" + "\n" + "Begin:\n" + " moredragons\n" + "}\n" + "\n" + "final static operator(254) int >>>( coerce float left, coerce float right )\n" + "{\n" + " all the dragons\n" + "}\n" + "\n" + "\n" + "\n"; var parser = new ClassOutlineParser(new TokenStream <String>(new StringLexer(source)), log); var symbols = new SymbolTable(); Class obj = new Class("Object", null, null, null, null, null, null, null, null, null, null); obj.OuterClass = obj; symbols.PushScope(obj.Name); symbols.AddSymbol(obj.Name, obj); VariableType integer = new VariableType("int", null, null); symbols.AddSymbol(integer.Name, integer); VariableType floatingpoint = new VariableType("float", null, null); symbols.AddSymbol(floatingpoint.Name, floatingpoint); InOpDeclaration plus_float = new InOpDeclaration("+", 20, false, null, floatingpoint, new FunctionParameter(floatingpoint, null, null, null, null), new FunctionParameter(floatingpoint, null, null, null, null), null, null, null); symbols.AddOperator(plus_float); InOpDeclaration sub_float = new InOpDeclaration("-", 20, false, null, floatingpoint, new FunctionParameter(floatingpoint, null, null, null, null), new FunctionParameter(floatingpoint, null, null, null, null), null, null, null); symbols.AddOperator(sub_float); InOpDeclaration mult_float = new InOpDeclaration("*", 16, false, null, floatingpoint, new FunctionParameter(floatingpoint, null, null, null, null), new FunctionParameter(floatingpoint, null, null, null, null), null, null, null); symbols.AddOperator(mult_float); Class node = (Class)parser.ParseDocument(); var ClassValidator = new ClassValidationVisitor(log, symbols); node.AcceptVisitor(ClassValidator); symbols.GoDirectlyToStack(node.GetInheritanceString()); foreach (Function f in node.Functions) { symbols.PushScope(f.Name); var p = new CodeBodyParser(new TokenStream <String>(new StringLexer(source)), f.Body, symbols, f, log); var b = p.ParseBody(); symbols.PopScope(); } var CodeBuilder = new CodeBuilderVisitor(); node.AcceptVisitor(CodeBuilder); Console.Write(CodeBuilder.GetCodeString()); Assert.IsTrue(log.AllErrors.Count == 0); return; }
public static bool ResolveAllClassesInPackage(IMEPackage pcc, ref SymbolTable symbols) { string fileName = Path.GetFileNameWithoutExtension(pcc.FilePath); #if DEBUGSCRIPT string dumpFolderPath = Path.Combine(ME3Directory.gamePath, "ScriptDump", fileName); Directory.CreateDirectory(dumpFolderPath); #endif var log = new MessageLog(); Debug.WriteLine($"{fileName}: Beginning Parse."); var classes = new List <(Class ast, string scriptText)>(); foreach (ExportEntry export in pcc.Exports.Where(exp => exp.IsClass)) { Class cls = ME3ObjectToASTConverter.ConvertClass(export.GetBinaryData <UClass>(), false); string scriptText = ""; try { #if DEBUGSCRIPT var codeBuilder = new CodeBuilderVisitor(); cls.AcceptVisitor(codeBuilder); scriptText = codeBuilder.GetCodeString(); File.WriteAllText(Path.Combine(dumpFolderPath, $"{cls.Name}.uc"), scriptText); var parser = new ClassOutlineParser(new TokenStream <string>(new StringLexer(scriptText, log)), log); cls = parser.TryParseClass(); if (cls == null || log.Content.Any()) { DisplayError(scriptText, log.ToString()); return(false); } #endif if (export.ObjectName == "Object") { symbols = SymbolTable.CreateIntrinsicTable(cls); } else { symbols.AddType(cls); } classes.Add(cls, scriptText); } catch (Exception e) when(!App.IsDebug) { DisplayError(scriptText, log.ToString()); return(false); } } Debug.WriteLine($"{fileName}: Finished parse."); foreach (var validationPass in Enums.GetValues <ValidationPass>()) { foreach ((Class ast, string scriptText) in classes) { try { var validator = new ClassValidationVisitor(log, symbols, validationPass); ast.AcceptVisitor(validator); if (log.Content.Any()) { DisplayError(scriptText, log.ToString()); return(false); } } catch (Exception e) when(!App.IsDebug) { DisplayError(scriptText, log.ToString()); return(false); } } Debug.WriteLine($"{fileName}: Finished validation pass {validationPass}."); } switch (fileName) { case "Core": symbols.InitializeOperators(); break; case "Engine": symbols.ValidateIntrinsics(); break; } #if DEBUGSCRIPT //parse function bodies for testing purposes foreach ((Class ast, string scriptText) in classes) { symbols.RevertToObjectStack(); if (!ast.Name.CaseInsensitiveEquals("Object")) { symbols.GoDirectlyToStack(((Class)ast.Parent).GetInheritanceString()); symbols.PushScope(ast.Name); } foreach (Function function in ast.Functions.Where(func => !func.IsNative && func.IsDefined)) { CodeBodyParser.ParseFunction(function, scriptText, symbols, log); if (log.Content.Any()) { DisplayError(scriptText, log.ToString()); } } } #endif symbols.RevertToObjectStack(); return(true); }