public void classDescr() { PlayerClasses pclass = GetComponentInParent <PlayerClasses>(); ClassUltimate cUlt = GetComponentInParent <ClassUltimate>(); title = cUlt.descrTable.getName(pclass.classNumber); descr1 = cUlt.descrTable.getText(pclass.classNumber) + "\n\nUltimate\n" + cUlt.descrTable.getText2(pclass.classNumber); }
private void Start() { movement = GetComponent <PlayerMovement>(); stats = GetComponent <PlayerStats>(); rigidBody = GetComponent <Rigidbody2D>(); fishing = GetComponent <PlayerFishing>(); classUlt = GetComponent <ClassUltimate>(); helpMenu = GetComponentInChildren <PlayerMenu>(); helpMenu.frame.SetActive(false); playerInventory.gameObject.SetActive(true); /* Assume one camera exists */ cam = GameObject.FindObjectOfType <UI_Camera>(); }