private void AddItem(string Combination, string Item, ref List <ClassRules> RulesReturnList) { string Remaining = GetRemaining(Combination, Item); ClassRules Rule = new ClassRules(Combination, Remaining, 0); RulesReturnList.Add(Rule); }
public void ParseClassRules(string[] lines) { ClassRules.Clear(); foreach (var item in lines) { ParseClassRule(item); } }
public void ParseClassRule(string line) { var parts = line.Split(new char[] { ':' }); var values = parts[1].Split(new char[] { ' ', '-' }, StringSplitOptions.RemoveEmptyEntries); var rule = Tuple.Create(int.Parse(values[0]), int.Parse(values[1]), int.Parse(values[3]), int.Parse(values[4])); ClassRules.Add(parts[0], rule); }
public string ToString(ClassRules classRules) { if (!classRules.Any()) { return string.Empty; } return "Rules for " + classRules.Name + Environment.NewLine + string.Join( Environment.NewLine, classRules.AsParallel().AsOrdered().Select(r => ruleDocumenter.Document(classRules.Name, r))); }
private void AddStrongRule(ClassRules Rule, string XY, ref List <ClassRules> StrongRulesReturn, double MinConfidence) { double Confidence = GetConfidence(Rule.X, XY); ClassRules NewRule; if (Confidence >= MinConfidence) { NewRule = new ClassRules(Rule.X, Rule.Y, Confidence); StrongRulesReturn.Add(NewRule); } Confidence = GetConfidence(Rule.Y, XY); if (Confidence >= MinConfidence) { NewRule = new ClassRules(Rule.Y, Rule.X, Confidence); StrongRulesReturn.Add(NewRule); } }
protected void AddClassRule(Predicate <T> rule, string message) { ClassRules.Add(new ClassRule <T>(rule, message)); }
public PieGrammar() { // Module is the root of it all var root = new NonTerminal("root"); this.Root = root; // Containers for various sets of related rules. Keywords = new Rules.KeywordRules(this); Operators = new Rules.OperatorRules(this); Literals = new Rules.LiteralRules(this); Namespaces = new Rules.NamespaceRules(this); Classes = new ClassRules(this); MethodDeclarations = new Rules.MethodDeclarationRules(this); Lists = new ListRules(this); IfBlocks = new IfBlockRules(this); Enums = new EnumRules(this); ForLoops = new ForLoopRules(this); WhileLoops = new WhileLoopRules(this); Constructors = new ConstructorRules(this); Properties = new PropertyRules(this); Exceptions = new ExceptionRules(this); Switches = new SwitchRules(this); Delegates = new DelegateRules(this); Interfaces = new InterfaceRules(this); // A type name, which my be simple, generic, or an array. TypeName = new NonTerminal("type_name"); // Use to signify an identifer: don't create others, just use this one. Identifier = new IdentifierTerminal("identifier"); Identifier.AllChars += '.'; // An identifier with generic type names "List{int}" GenericIdentifier = new NonTerminal("generic_identifier"); GenericIdentifier.Rule = Identifier + ToTerm("{") + Lists.PlusIdentifierList + ToTerm("}"); // A typename and an identifier. This needs to be in a unique rule // or the parser gets confused between variable declarations and method declarations. TwoIdentifiers = new NonTerminal("twoidentifiers"); TwoIdentifiers.Rule = TypeName + Identifier; // An expression that can be assigned a value. Assignable = new NonTerminal("Assignable"); // Explicit variable declaration: "int i" ExplicitVariableDeclaration = new NonTerminal("explicit_variable_declaration"); // A method invocation MethodInvocation = new NonTerminal("method_invocation"); // A method invocation with generic type names. GenericMethodInvocation = new NonTerminal("generic_method_invocation"); // Expression: pretty much anything found in a method body. expression = new NonTerminal("expression"); // Implicit variable declaration: "var i = 0" ImplicitVariableDeclaration = new NonTerminal("implicit_variable_declaration"); // List of valid conditional expressions ValidConditionals = new NonTerminal("valid_conditionals"); // new foo() Instantiation = new NonTerminal("instantiation"); // The list of valid arguments for a method invocation var validArguments = new NonTerminal("valid_arguments"); // List of arguments for a method invocation ArgumentList = new NonTerminal("argument_list"); // A return expression that does not return a value. Return = new NonTerminal("return"); // Return expression that does return a value. ReturnValue = new NonTerminal("return_value"); OpenParenthese = ToTerm("("); CloseParenthese = ToTerm(")"); // A continue expression for continuing loops. var Continue = ToTerm("continue", "continue_keyword"); Continue.Flags = TermFlags.IsReservedWord; // List of valid conditional expressions (for now, any expression). ValidConditionals.Rule = expression; // A directioned method argument "ref int i" or "out int i" var outArgument = new NonTerminal("out_argument"); outArgument.Rule = (Keywords.Out | Keywords.Ref) + expression; // Comma separated list of method invocation arguments. ArgumentList.Rule = MakeStarRule(ArgumentList, ToTerm(","), validArguments); // List of valid method invocation arguments. validArguments.Rule = expression | outArgument; // An array: identifier [] var array = new NonTerminal("array"); array.Rule = Identifier +ToTerm("[")+ ToTerm("]"); // Identifier that is indexed: identifier[1] var indexedIdentifier = new NonTerminal("indexed_identifier"); indexedIdentifier.Rule = Identifier + ToTerm("[") +expression+ ToTerm("]"); // A type name can be a simple name, an array, or a generic. TypeName.Rule = Identifier | array | GenericIdentifier; // int i var simpleExplicitVariableDeclaration = new NonTerminal("simple_explicit_variable_declaration"); simpleExplicitVariableDeclaration.Rule = Identifier + Identifier; // int [] i var arrayExplicitVariableDeclaration = new NonTerminal("array_explicit_variable_declaration"); arrayExplicitVariableDeclaration.Rule = Identifier + ToTerm("[") + ToTerm("]") + Identifier; // List{int} i var genericExplicitVariableDeclaration = new NonTerminal("generic_explicit_variable_declaration"); genericExplicitVariableDeclaration.Rule = Identifier + ToTerm("{") + Lists.StarIdentifierList + ToTerm("}") + Identifier; // var i ImplicitVariableDeclaration.Rule = Keywords.Var + Identifier; ExplicitVariableDeclaration.Rule = (simpleExplicitVariableDeclaration | arrayExplicitVariableDeclaration | genericExplicitVariableDeclaration | ImplicitVariableDeclaration ) + (Empty | Eos); // methodname(arguments) MethodInvocation.Rule = Identifier + OpenParenthese + ArgumentList + CloseParenthese + (Eos | Empty); GenericMethodInvocation.Rule = Identifier + ToTerm("{") + Lists.StarIdentifierList + ToTerm("}") + OpenParenthese + ArgumentList + CloseParenthese + (Eos | Empty); // Expressions that are "terminals" they don't go further, such as literals. var terms = new NonTerminal("terminals"); var parExp = new NonTerminal("par_exp"); expression.Rule = terms | Operators.Assignment | Operators.BinaryOperator | Operators.UnaryOperator | IfBlocks.SimpleIfBlock | IfBlocks.BodiedIfBlock | ForLoops.SimpleForLoop | ForLoops.BodiedForLoop | WhileLoops.SimpleWhileLoop | WhileLoops.BodiedWhileLoop | Delegates.EventMember | Return | ReturnValue | Instantiation | indexedIdentifier | Exceptions.ExceptionHandlingBlock | Exceptions.ThrowStatement | Switches.SwitchBlock; terms.Rule = Identifier | Literals.NumberLiteral | Literals.StringLiteral | Literals.BoolLiteral | Literals.Null | Literals.CharLiteral | ExplicitVariableDeclaration | MethodInvocation | GenericMethodInvocation | Keywords.Value | parExp; MarkTransient(terms); // An expression can be an expression nested in parenthese. parExp.Rule = ToTerm("(") + expression + ToTerm(")"); // Explicit variable declarations and identifiers can be assigned to. Assignable.Rule = ExplicitVariableDeclaration | Identifier; // continue to keep running a loop var continueKeyword = ToTerm("continue", "continue_keyword"); continueKeyword.Flags = TermFlags.IsReservedWord; // Return keyword can simply return, or return a value. var returnKeyword = ToTerm("return", "return_keyword"); returnKeyword.Flags = TermFlags.IsReservedWord; Return.Rule = returnKeyword + (Eos | Empty); ReturnValue.Rule = returnKeyword + expression + (Eos | Empty); // new foo() or new foo{int}() var newInstantiate = new NonTerminal("new_instantiate"); newInstantiate.Rule = Identifier + Classes.GenericTypeListOpt + OpenParenthese + ArgumentList + CloseParenthese; // new foo[2] var arrayInstantiate = new NonTerminal("array_instantiate"); arrayInstantiate.Rule = Identifier + ToTerm("[") + expression + ToTerm("]"); // The different ways of instantiating. Instantiation.Rule = Keywords.New + (newInstantiate | arrayInstantiate) + (Empty | Eos); Namespaces.Define(); Classes.Define(); MethodDeclarations.Define(); Lists.Define(); Operators.Define(); IfBlocks.Define(); Enums.Define(); ForLoops.Define(); WhileLoops.Define(); Constructors.Define(); Properties.Define(); Exceptions.Define(); Switches.Define(); Delegates.Define(); Interfaces.Define(); // Comments defining comment tokens. var singleLineComment = new CommentTerminal("SingleLineComment", "//", "\r", "\n", "\u2085", "\u2028", "\u2029"); var delimitedComment = new CommentTerminal("DelimitedComment", "/*", "*/"); NonGrammarTerminals.Add(singleLineComment); NonGrammarTerminals.Add(delimitedComment); NonGrammarTerminals.Add(ToTerm(@"\")); RegisterBracePair("(", ")"); RegisterBracePair("{", "}"); AddToNoReportGroup("("); AddToNoReportGroup(Eos); MarkPunctuation(OpenParenthese, CloseParenthese, ToTerm(","), ToTerm(":")); root.Rule = Namespaces.NamespaceMembersList; this.LanguageFlags = LanguageFlags.NewLineBeforeEOF | LanguageFlags.SupportsBigInt; }
public ActivitiesController(Context ContextDB) { context = ContextDB; _activityRules = new ActivityRules(context); _classRules = new ClassRules(context); }
public ClassController(Context ContextDB) { context = ContextDB; _rules = new ClassRules(context); }