public float getUsageRAM(ClassRealtimeUsage classRealtimeUsage) { var totalMemoryBytes = new Microsoft.VisualBasic.Devices.ComputerInfo().TotalPhysicalMemory; var totalMemoryMBytes = ((totalMemoryBytes / 1024) / 1024); classRealtimeUsage.UsageRAM = totalMemoryMBytes - ramCounter.NextValue(); return(classRealtimeUsage.UsageRAM); }
public static ClassRealtimeUsage getsUsage(ApplicationRealtimeUsage _applicationRealtimeUsage, ClassRealtimeUsage classRealtimeUsage) { _applicationRealtimeUsage.getNameMachine(classRealtimeUsage); _applicationRealtimeUsage.getUsageCPU(classRealtimeUsage); _applicationRealtimeUsage.getUsageRAM(classRealtimeUsage); return(classRealtimeUsage); }
static void Main(string[] args) { ClassRealtimeUsage classRealtimeUsage = new ClassRealtimeUsage(); var _applicationRealtimeUsage = ContainerApplicationInit(); Socket socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); try { socket.Connect(remoteEP); Console.WriteLine("Conectado no servidor: {0}", socket.RemoteEndPoint.ToString()); while (ServerActive) { var msgBox = "Nome da maquina: " + classRealtimeUsage.machineName + "\n" + "Uso da CPU: " + classRealtimeUsage.UsageCPU + " % \n" + "Uso da RAM: " + classRealtimeUsage.UsageRAM + " MB \n"; byte[] msg = Encoding.ASCII.GetBytes(msgBox); //transforma a mensagem em byte|menor tamanho int bytesSent = socket.Send(msg); //envia a mensagem int bytesRec = socket.Receive(bytes);//recebe uma resposta do servidor Console.WriteLine("Servidor respondeu: {0}", Encoding.ASCII.GetString(bytes, 0, bytesRec)); dataReceiver += Encoding.ASCII.GetString(bytes, 0, bytesRec);//verifica se servidor está offline if (dataReceiver.IndexOf("Servidor desligando em 10 segundos") != -1) { while (dataReceiver.IndexOf("Servidor desligando em 1 segundos") == -1) { int bytesReceiverShutdown = socket.Receive(bytes); Console.WriteLine(Encoding.ASCII.GetString(bytes, 0, bytesRec)); dataReceiver += Encoding.ASCII.GetString(bytes, 0, bytesRec); } Console.WriteLine("Servidor Inativo."); break; } getsUsage(_applicationRealtimeUsage, classRealtimeUsage); Thread.Sleep(1000); } Thread.Sleep(10000); socket.Shutdown(SocketShutdown.Both); socket.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } }
public ActionResult Index() { RepositoryRealtimeUsage repositoryRealtimeUsage = new RepositoryRealtimeUsage(); ClassRealtimeUsage classRealtimeUsage = new ClassRealtimeUsage(); ApplicationRealtimeUsage _applicationRealtimeUsage = new ApplicationRealtimeUsage(repositoryRealtimeUsage); while (true) { _applicationRealtimeUsage.getNameMachine(classRealtimeUsage); _applicationRealtimeUsage.getUsageCPU(classRealtimeUsage); _applicationRealtimeUsage.getUsageCPU(classRealtimeUsage); _applicationRealtimeUsage.getUsageRAM(classRealtimeUsage); Thread.Sleep(5000); return(View(classRealtimeUsage)); } }
public int getUsageCPU(ClassRealtimeUsage classRealtimeUsage) { classRealtimeUsage.UsageCPU = (int)UsageCPU.NextValue(); return(classRealtimeUsage.UsageCPU); }
public string getNameMachine(ClassRealtimeUsage classRealtimeUsage) { return(classRealtimeUsage.machineName = Environment.MachineName); }