protected override void LoadContent() { font = Content.Load <SpriteFont>("font"); spriteBatch = new SpriteBatch(GraphicsDevice); ball = new ClassBall(GraphicsDevice, spriteBatch, this, ballSize); P1 = new ClassRacket(GraphicsDevice, spriteBatch, this, racketwidth, racketheight, 10, GraphicsDevice.Viewport.Height / 2 - racketheight / 2); P2 = new ClassRacket(GraphicsDevice, spriteBatch, this, racketwidth, racketheight, GraphicsDevice.Viewport.Width - 10 - racketwidth, GraphicsDevice.Viewport.Height / 2 - racketheight / 2); Components.Add(ball); Components.Add(P1); Components.Add(P2); ball.ResetBall(); }
protected override void LoadContent() { scorefont = Content.Load <SpriteFont>("scorefont"); spriteBatch = new SpriteBatch(GraphicsDevice); ball = new ClassBall(GraphicsDevice, spriteBatch, this, ballSize); player1 = new ClassRacket(GraphicsDevice, spriteBatch, this, racketW, racketH, 10, GraphicsDevice.Viewport.Height / 2 - racketH / 2); player2 = new ClassRacket(GraphicsDevice, spriteBatch, this, racketW, racketH, GraphicsDevice.Viewport.Width - racketH, GraphicsDevice.Viewport.Height / 2 - racketH / 2); Components.Add(player1); Components.Add(player2); Components.Add(ball); ball.Reetball(); }
protected override void LoadContent() { //The font for the scores that show. font = Content.Load <SpriteFont>("font"); //The balls size will be loaded from the ClassBall to the program. spriteBatch = new SpriteBatch(GraphicsDevice); ball = new ClassBall(GraphicsDevice, spriteBatch, this, ballSize); //Both players will be loaded from the ClassRacket to the program P1 = new ClassRacket(GraphicsDevice, spriteBatch, this, racketWidth, racketHeight, 10, GraphicsDevice.Viewport.Height / 2 - racketHeight / 2); P2 = new ClassRacket(GraphicsDevice, spriteBatch, this, racketWidth, racketHeight, GraphicsDevice.Viewport.Width - 10 - racketWidth, GraphicsDevice.Viewport.Height / 2 - racketHeight / 2); Components.Add(P1); Components.Add(P2); Components.Add(ball); ball.ResetBall(); }